On 7/9/12 6:03 PM, Shawn Rutledge wrote:
> On 9 July 2012 22:25, Stephen Chu wrote:
>> On 7/9/12 3:53 PM, Stephen Chu wrote:
>>> On 7/9/12 3:18 PM, Stephen Chu wrote:
I built Qt 5 from git on Mac with -developer-build option and find
there's no link to headers in the resulted frameworks.
On 9 July 2012 22:25, Stephen Chu wrote:
> On 7/9/12 3:53 PM, Stephen Chu wrote:
>> On 7/9/12 3:18 PM, Stephen Chu wrote:
>>> I built Qt 5 from git on Mac with -developer-build option and find
>>> there's no link to headers in the resulted frameworks. There are only
>>> symlinks to the libs but no
On segunda-feira, 9 de julho de 2012 22.29.31, Mark wrote:
> So, is there anyway for me to use the private class anyway? I know it
> shouldn't be done, but it's just something i'd like to try if possible
> and see how much difference it makes if i use that opposed to
> QSvgRenderer::load.
> Do i ne
Hi,
I was playing a bit with some code profiling and noticed that some
project is using QSvgRenderer::load(...) to determine if a svg is
valid or not. That is quite a heavy operation! When digging in the Qt
code i "discovered" that Qt internally is using QSvgHandler
https://qt.gitorious.org/qt/qts
On 7/9/12 3:53 PM, Stephen Chu wrote:
> On 7/9/12 3:18 PM, Stephen Chu wrote:
>> I built Qt 5 from git on Mac with -developer-build option and find
>> there's no link to headers in the resulted frameworks. There are only
>> symlinks to the libs but not headers like in Qt 4.8.
>>
>> Qt Creator edito
On 7/9/12 3:18 PM, Stephen Chu wrote:
> I built Qt 5 from git on Mac with -developer-build option and find
> there's no link to headers in the resulted frameworks. There are only
> symlinks to the libs but not headers like in Qt 4.8.
>
> Qt Creator editor has trouble finding the headers with this s
I built Qt 5 from git on Mac with -developer-build option and find
there's no link to headers in the resulted frameworks. There are only
symlinks to the libs but not headers like in Qt 4.8.
Qt Creator editor has trouble finding the headers with this setup. This
makes finding definitions of Qt t
On Thursday wk26 2012 June 28 05:09:41 PM ext Shawn Rutledge wrote:
> On 28 June 2012 13:03, Christian Spielberger
>
> wrote:
> > Hi,
> >
> > I got multitouch on top of XInput 2.2 to work.
> >
> > See http://www.youtube.com/watch?v=sRSC4CEYmIg !
> >
> > Repo:
> > See https://gitorious.org/~csp
Apologies for the late posting. The Qt Printing session consisted
mostly of a ramble by me on the current status and future plans,
followed by some discussion on areas of common interest.
Release status:
* Linux looking good, just some clean-ups and bug fixes in the print dialog
* Mac mostly goo
Unfortunately so - but thanks none the less, was informative! :)
On Monday 09 July 2012 15:08:29 Jedrzej Nowacki wrote:
> That was a nice chat, but a bit unrelated to a JavaScript backend :-)
>
> Cheers,
> Jędrek
>
> On Saturday 30. June 2012 15.04.27 ext Dan Leinir Turthra Jensen wrote:
> > Tw
That was a nice chat, but a bit unrelated to a JavaScript backend :-)
Cheers,
Jędrek
On Saturday 30. June 2012 15.04.27 ext Dan Leinir Turthra Jensen wrote:
> Two people did - myself and another guy whose name i unfortunately have
> forgotten. So, we sat and had a chat about Gluon's use of QtScr
On Jul 9, 2012, at 11:44 AM, ext Uwe Rathmann wrote:
> On 07/09/2012 11:30 AM, Thiago Macieira wrote:
>> But we need to explain the difference between QPointF / QVector2D and
>> QPointF3D
>> and QVector3D. A point's coordinates are equal to that of the vector pointing
>> to the point in question
On 07/09/2012 11:30 AM, Thiago Macieira wrote:
> But we need to explain the difference between QPointF / QVector2D and
> QPointF3D
> and QVector3D. A point's coordinates are equal to that of the vector pointing
> to the point in question from the origin of the coordinate system.
>
> Laszlo, you're
On segunda-feira, 9 de julho de 2012 08.44.17, gunnar.sle...@nokia.com wrote:
> The integer QPoint was used throughout Qt for mouse events, drawing and
> widget geometry. It makes sense. I do not see the same for an integer 3D
> point, but Thiago gets to decide
I think it has value, so I will allo
On Jul 9, 2012, at 8:55 AM, ext Laszlo Papp wrote:
>
>> And how useful is really the integer version? There is almost no 3D math
>> that works with integer only arithmetics.
>
> If there is a point representing 2d with integers, I do not see the
> problem with having the analogy for 3D. Please
On Mon, Jul 9, 2012 at 7:55 AM, Laszlo Papp wrote:
>> The float version is a simplified duplicate of QVector3D. Is this really the
>> right way to go?
>
> You should really consider in QtGui to use 3D point base in the
> future, and extend that with your math wishes.
Not to mention, it is the sa
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