Re: [Development] Late API addition in QScreen for 5.0

2012-05-07 Thread gunnar.sletta
> > There is some risk involved though; an application with multiple windows > > each being rendered to with OpenGL in a single thread will end up > > achieving a max framerate of screen_refresh_rate / > > number_of_animating_windows, due to swapBuffers blocking. Since it's not > > a panacea, it mi

Re: [Development] Bugreports for Playground projects

2012-05-07 Thread Sergio Ahumada Navea
On 05/07/2012 06:17 PM, Laszlo Papp wrote: > On Wed, May 2, 2012 at 9:10 PM, wrote: >> This sounds like something we should have. >> e.g. QTPLAYGROUND as the project (instead of QTBUG) and one or more >> components for each playground project. >> >> Does anyone from the JIRA experts group have a

Re: [Development] The place of QML

2012-05-07 Thread Alan Alpert
On Mon, 7 May 2012 07:44:56 ext André Pönitz wrote: > On Mon, Apr 23, 2012 at 07:35:02AM +, lars.kn...@nokia.com wrote: > > [...] And who says that 100% of the code has to be C++? > > Nobody reasonably wants that. But people like to have a choice, and > different people will base their choice

Re: [Development] Late API addition in QScreen for 5.0

2012-05-07 Thread Christoph Feck
On Monday 07 May 2012 15:03:29 Samuel Rødal wrote: > On 05/04/2012 04:22 PM, ext Samuel Rødal wrote: > > As for the open source drivers I don't know of any reliable way > > of enabling vsync. There's the GLX_SGI_video_sync extension > > which is supposed to give a uniform way to sync rendering > >

Re: [Development] Bugreports for Playground projects

2012-05-07 Thread Laszlo Papp
On Wed, May 2, 2012 at 9:10 PM, wrote: > This sounds like something we should have. > e.g. QTPLAYGROUND as the project (instead of QTBUG) and one or more > components for each playground project. > > Does anyone from the JIRA experts group have a comment? Could we please get help with this ? It

Re: [Development] Late API addition in QScreen for 5.0

2012-05-07 Thread Samuel Rødal
On 05/04/2012 04:22 PM, ext Samuel Rødal wrote: > As for the open source drivers I don't know of any reliable way of > enabling vsync. There's the GLX_SGI_video_sync extension which is > supposed to give a uniform way to sync rendering regardless of graphics > driver, but when I've tried it I've go