Hello Sebastian,
On Thursday 23 of July 2015 13:31:23 Sebastian Huber wrote:
> Hello Pavel,
>
> thanks for your comments.
>
> On 23/07/15 12:40, Pavel Pisa wrote:
> > Hello Sebastian,
...
> > I fully understand your motivation and for small footprint system
> > the direct pointers use is most effi
On 23/07/15 13:51, Joel Sherrill wrote:
On 7/23/2015 6:36 AM, Sebastian Huber wrote:
On 23/07/15 12:29, Chris Johns wrote:
I feel this needs to be a real API not a pseudo-internal API. Making
this an API means the project agrees to support the API, it has tests
and we have to make sure it i
On 7/23/2015 6:36 AM, Sebastian Huber wrote:
On 23/07/15 12:29, Chris Johns wrote:
I feel this needs to be a real API not a pseudo-internal API. Making
this an API means the project agrees to support the API, it has tests
and we have to make sure it is working for a release. Oh and it has
docu
Hello Pavel,
thanks for your comments.
On 23/07/15 12:40, Pavel Pisa wrote:
Hello Sebastian,
the first big thanks for RTEMS architectural updates.
On Thursday 23 of July 2015 11:16:03 Sebastian Huber wrote:
The Classic RTEMS and POSIX APIs have at least three weaknesses.
* Dynamic memory (t
On 23/07/15 12:29, Chris Johns wrote:
I feel this needs to be a real API not a pseudo-internal API. Making
this an API means the project agrees to support the API, it has tests
and we have to make sure it is working for a release. Oh and it has
documentation.
For an API I suggest to use C11/C++
Hello Sebastian,
the first big thanks for RTEMS architectural updates.
On Thursday 23 of July 2015 11:16:03 Sebastian Huber wrote:
> The Classic RTEMS and POSIX APIs have at least three weaknesses.
>
> * Dynamic memory (the workspace) is used to allocate object pools. This
>requires a complex
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The Classic RTEMS and POSIX APIs have at least three weaknesses.
* Dynamic memory (the workspace) is used to allocate object pools. This
requires a complex configuration with heavy use of the C pre-processor.
* Objects are created via function calls which return an object identifier.
The obj