On Sun, Mar 15, 2015 at 6:41 PM, Patrick Walton wrote:
> Actually, come to think of it, we could probably eliminate that
> performance hazard by switching the stacking-context-to-layer mapping from
> 1:1 to 1:N. Since finalized display lists are flat lists of drawing
> commands, this shouldn't be
Actually, come to think of it, we could probably eliminate that performance
hazard by switching the stacking-context-to-layer mapping from 1:1 to 1:N.
Since finalized display lists are flat lists of drawing commands, this
shouldn't be that hard: just chop up the list into layers. This would also
al
Well, I don't know how to without sacrificing incremental display list
building. The idea behind incremental DL building is to retain display
lists at the level of stacking contexts: each stacking context is
associated with a DL and optionally a layer. This makes it very easy to
avoid reconstructin
On Sun, Mar 15, 2015 at 6:10 PM, Patrick Walton wrote:
> We can only layerize stacking contexts, since we have no FrameLayerBuilder.
> So we have to promote canvases to stacking contexts if we want to layerize
> them. WebKit does the same thing.
>
You should fix that. Blink is :-)
Rob
--
oIo o
We can only layerize stacking contexts, since we have no FrameLayerBuilder.
So we have to promote canvases to stacking contexts if we want to layerize
them. WebKit does the same thing.
Patrick
On Mar 14, 2015 10:08 PM, "Robert O'Callahan" wrote:
> On Sun, Mar 15, 2015 at 6:38 AM, Patrick Walton
On Sun, Mar 15, 2015 at 6:38 AM, Patrick Walton wrote:
> One issue is that we have to unconditionally layerize canvases for this,
> which violates the spec.
>
What do you mean, it violates the spec?
Rob
--
oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo
owoiotoho oao ob
So readback is definitely the easiest way to get started, but obviously it
won't work long-term.
The right way is to create a new type of layer, a CanvasLayer, that
encompasses a native shared surface shared between the WebGL task and the
compositor. A "native shared surface" is the same OS-specif
It sounds likely that we'll have a student spend the summer working on a
basic WebGL implementation through the VALS Semester of Code
(http://semesterofcode.com/). What's the right way to make that show up?
Presumably we don't want to do a readback thing like we did with the 2D
canvas (low-hang
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