Re: [dev-servo] WebGL Shader Validation

2015-08-10 Thread Patrick Walton
I'm personally totally fine with reusing C++ code here. I suspect that rewriting the shader validator in Rust is lower-priority than, say, rewriting image decoders in Rust, and we can't avoid shipping a shader validator. Patrick On Mon, Aug 10, 2015 at 2:06 PM, Emilio Cobos Álvarez wrote: > Hi

[dev-servo] WebGL Shader Validation

2015-08-10 Thread Emilio Cobos Álvarez
Hi there! I'm interested in implementing the correct shader source validations and code generation for Servo's WebGL implementation. Looking at other browser implementors, I've seen that both Gecko and WebKit/Blink are using ANGLE's GLSLang ( https://github.com/adobe/angle/tree/master/src/compile