Well that was short lived ... although not totally unexpectedly.
This has been disabled again for the moment, while I investigate regressions.
Two of these I think are too frequent for us to carry in Nightly.
Both of these frequent ones look like they are things that are normally
non-fatal issue
\o/ Way to go!
On Wed, Nov 20, 2019 at 1:27 PM wrote:
> Hi all,
>
> I have just landed the patch to enable moving accelerated Canvas 2D to the
> GPU process on Windows.
>
> This is only enabled on Nightly at the moment and is part of our work to
> move GPU access and win32k system calls out of t
Very excited to see this happening - consolidating D3D access into the GPU
process is important on a number of fronts (security, but also memory).
Thanks Bob and everyone else involved for pushing this forward.
On Wed, Nov 20, 2019 at 12:27 PM wrote:
> Hi all,
>
> I have just landed the patch t
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