On Thu, Jan 19, 2017 at 3:58 AM, wrote:
> Hey,
>
> a bunch of questions:
>
> how will you handle synchronous scripting between that process and other
> frames from the same origin that aren't in that dedicated process?
>
If there are other toplevel windows within the loading window's unit of
rel
Hey,
a bunch of questions:
how will you handle synchronous scripting between that process and other frames
from the same origin that aren't in that dedicated process?
Will it be possible for an iframe to send this header? What will happen then?
What will happen if a site requests a large alloc
On Wednesday, January 18, 2017 at 2:21:40 PM UTC-6, Michael Layzell wrote:
> Security & Privacy Concerns: none
Do we normally allow 1GB allocations? (I think the answer is 'we try and maybe
crash if we can't' right?)
Allocating a continuous 1GB in a completely fresh process sounds like a great
On Wed, Jan 18, 2017 at 12:21 PM, Michael Layzell
wrote:
> Summary:
> Games implemented on the web platform using WASM or asm.js use large
> contiguous blocks of allocated memory as their backing store for game
> memory. For complex games, these allocations can be quite large, sometimes
> as larg
This is true, but I'm not sure how this is worse than other mechanisms
which can currently be used to deny other pages resources, such as
allocating and leaking large amounts of memory or pegging the event loop.
On Wed, Jan 18, 2017 at 4:38 PM, Martin Thomson wrote:
> On Thu, Jan 19, 2017 at 10:
On Thu, Jan 19, 2017 at 10:17 AM, Michael Layzell
wrote:
> @Martin There is a pref (dom.ipc.processCount.webLargeAllocation - default
> 2) which controls the maximum number of processes which may be allocated to
> Large-Allocation processes. Any requests past that number (firefox-globally)
> will
@Martin There is a pref (dom.ipc.processCount.webLargeAllocation - default
2) which controls the maximum number of processes which may be allocated to
Large-Allocation processes. Any requests past that number
(firefox-globally) will not cause new processes to be created.
@Chris the Large-Allocatio
On Thu, Jan 19, 2017 at 9:21 AM, Michael Layzell
wrote:
> Security & Privacy Concerns: none
I doubt that this is true. You have provided a way for sites to gain
a whole process to themselves, on request. Denial of service seems
like something that would need to be considered if you intend to sh
On 1/18/2017 12:21 PM, Michael Layzell wrote:
Games implemented on the web platform using WASM or asm.js use large
contiguous blocks of allocated memory as their backing store for game
memory. For complex games, these allocations can be quite large, sometimes
as large as 1GB. In 64-bit builds, we
Summary:
Games implemented on the web platform using WASM or asm.js use large
contiguous blocks of allocated memory as their backing store for game
memory. For complex games, these allocations can be quite large, sometimes
as large as 1GB. In 64-bit builds, we have no problem finding a large
enough
10 matches
Mail list logo