Re: "Library not loaded: @executable_path/libmozglue.dylib"

2012-11-18 Thread James Newell
> https://bugzilla.mozilla.org/show_bug.cgi?id=738790 This bug shows resolved fixed for mozilla 14 but I'm getting the same error with XULRunner 16.0.2. Dyld Error Message: Library not loaded: @executable_path/libmozglue.dylib Referenced from: /Applications/Understanding Faith/Understanding

Re: Flash Player freezes XULRunner

2012-10-17 Thread James Newell
Sorry for the late reply. Had a bit on lately. > You will need to get a debug build and a backtrace to answer that for > > sure, but with OOP plugins a Flash crash would (almost certainly) not > > crash XULRunner. I didn't get round to building a debug version. However after setting the XRE_C

Re: Flash Player freezes XULRunner

2012-10-06 Thread James Newell
to work). On Friday, October 5, 2012 11:54:27 AM UTC+10, James Newell wrote: > Loading any page with a SWF into a element causes XULRunner 15.0.1 > to freeze on Win7 32bit and 64bit. I've encountered the same problem with a > few versions of Flash Player, both v10 and v11. >

Re: Flash Player freezes XULRunner

2012-10-06 Thread James Newell
Thanks for the suggestion Phillip. Am I right to assume from https://bugzilla.mozilla.org/show_bug.cgi?id=778858 that the OOP setting is enabled by default now? I manually added the setting from the previously mentioned bug just in case and saw no change in behaviour. I didn't even see the plu

Re: Flash Player freezes XULRunner

2012-10-06 Thread James Newell
Thanks for the suggestion Kevin. I set "ProtectedMode=0" in C:\Windows\System32\Macromed\Flash\mms.cfg and couldn't see any change in behaviour. On Friday, October 5, 2012 2:39:49 PM UTC+10, Kevin Brosnan wrote: > Flash Player protected mode? > > > > Kevin > _

Flash Player freezes XULRunner

2012-10-04 Thread James Newell
Loading any page with a SWF into a element causes XULRunner 15.0.1 to freeze on Win7 32bit and 64bit. I've encountered the same problem with a few versions of Flash Player, both v10 and v11. Firefox 15.0.1 works fine. What do I need to do to get Flash to work? I've uploaded a simple test app: