On Mon, Oct 29, 2012 at 06:11:04PM -0700, Gregory Szorc wrote:
> On 10/29/12 5:52 PM, Robert O'Callahan wrote:
> >On Tue, Oct 30, 2012 at 1:13 PM, Nicholas Nethercote >>wrote:
> >
> >>"#pragma once does have one drawback (other than being non-standard)
> >>and that is if you have the same file in
On 10/29/12 7:17 PM, Ehsan Akhgari wrote:
On 2012-10-29 9:11 PM, Gregory Szorc wrote:
On 10/29/12 5:52 PM, Robert O'Callahan wrote:
On Tue, Oct 30, 2012 at 1:13 PM, Nicholas Nethercote
wrote:
"#pragma once does have one drawback (other than being non-standard)
and that is if you have the sa
On 2012-10-29 9:11 PM, Gregory Szorc wrote:
On 10/29/12 5:52 PM, Robert O'Callahan wrote:
On Tue, Oct 30, 2012 at 1:13 PM, Nicholas Nethercote
wrote:
"#pragma once does have one drawback (other than being non-standard)
and that is if you have the same file in different locations (we have
thi
On 10/29/12 5:52 PM, Robert O'Callahan wrote:
On Tue, Oct 30, 2012 at 1:13 PM, Nicholas Nethercote
wrote:
"#pragma once does have one drawback (other than being non-standard)
and that is if you have the same file in different locations (we have
this because our build system copies files aroun
On Tue, Oct 30, 2012 at 1:13 PM, Nicholas Nethercote wrote:
> "#pragma once does have one drawback (other than being non-standard)
> and that is if you have the same file in different locations (we have
> this because our build system copies files around) then the compiler
> will think these are
On Mon, Oct 29, 2012 at 4:44 PM, Ehsan Akhgari wrote:
> I'd like to switch our coding style to use #pragma once instead of #include
> guards.
http://stackoverflow.com/questions/787533/is-pragma-once-a-safe-include-guard/1946730#1946730
says:
"#pragma once does have one drawback (other than being
On 2012-10-29 7:56 PM, Justin Lebar wrote:
Not a concern, but the obvious question is: Do you have any idea how
this affects compile times?
It probably won't have any meaningful improvements, since all decent
compilers already seem to special case #include guards.
Ehsan
Not a concern, but the obvious question is: Do you have any idea how
this affects compile times?
On Mon, Oct 29, 2012 at 7:44 PM, Ehsan Akhgari wrote:
> I'd like to switch our coding style to use #pragma once instead of #include
> guards. #pragma once is supported on all compilers than can build
This week's MemShrink meeting will be brought to you by a malloc/free
implementation in javascript (via LLJS)
https://github.com/mbebenita/LLJS/blob/master/src/memory.js
The wiki page for this meeting is at:
https://wiki.mozilla.org/Performance/MemShrink
Agenda:
* Prioritize unprioritized M
I'd like to switch our coding style to use #pragma once instead of #include
guards. #pragma once is supported on all compilers than can build our
source code, it is more concise, and it avoids possible name clashes in
#include guards (or adopting silly conventions for avoiding them), and it
can be
Mook also referenced this bug in IRC:
[HTML5] HTML5 parser gives up easily with deeply nested tags
https://bugzilla.mozilla.org/show_bug.cgi?id=512605
On 2012-10-29, at 15:57 , Mats Palmgren wrote:
> On 10/29/2012 07:47 PM, Jan Honza Odvarko wrote:
>> Is there any depth limit for HTML elements
On 10/29/2012 07:47 PM, Jan Honza Odvarko wrote:
Is there any depth limit for HTML elements in a document?
Yes, around 200 or so.
http://dxr.mozilla.org/search.cgi?tree=mozilla-central&string=MAX_REFLOW_DEPTH
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This sounds really familiar. Honza, did you run into this in the past?
In any case, I was able to reproduce this with the attached test-case in your
bug:
http://cl.ly/KWCQ
I asked Sebastian if he'd filed a bug on us yet, after my meeting I'll file it
if he hasn't by then.
On 2012-10-29, at 15
I actually run into the same problem with the cleopatra tree widget.
Each tree level adds 2 or 3 levels to the DOM for that page so I think
after 100 to 200 levels the expansion stops.
Ehsan mentions that we have a limit on our frame tree as we use
recursion but I don't know where this code lives.
Is there any depth limit for HTML elements in a document?
Related Firebug bug report:
http://code.google.com/p/fbug/issues/detail?id=5780
Honza
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