Re: Using clang-cl to ship Windows builds

2018-08-21 Thread Stuart Philp
That is fantastic, lots of nice wins! On Tue, Aug 21, 2018 at 6:02 PM, David Major wrote: > A quick update about performance: ThinLTO and PGO were enabled for our > clang-cl builds over the last few weeks. These optimizations have > cancelled the previous regressions and brought clang well ahead

Re: Using clang-cl to ship Windows builds

2018-07-17 Thread David Major
At the moment, performance is a mixed bag. Some tests are up and some are down. In particular I believe Speedometer is down a few percent. Note however that clang-cl is punching above its weight. These builds currently have neither LTO nor PGO, while our MSVC builds use both of those. Any regressi

Re: Using clang-cl to ship Windows builds

2018-07-10 Thread Bobby Holley
+1. This is really fantastic news, and frankly happened way faster than I would have thought possible. Thanks to everyone involved! On Tue, Jul 10, 2018 at 1:51 PM Gregory Szorc wrote: > On Tue, Jul 10, 2018 at 1:29 PM, David Major wrote: > >> Bug 1443590 is switching our official Windows build

Re: Using clang-cl to ship Windows builds

2018-07-10 Thread Gregory Szorc
On Tue, Jul 10, 2018 at 1:29 PM, David Major wrote: > Bug 1443590 is switching our official Windows builds to use clang-cl > as the compiler. > > Please keep an eye out for regressions and file a blocking bug for > anything that might be fallout from this change. I'm especially > interested in he

Re: Using clang-cl to ship Windows builds

2018-07-10 Thread Chris Peterson
How does the performance of clang-cl builds compare to MSVC builds on benchmarks like Speedometer? On 2018-07-10 1:29 PM, David Major wrote: Bug 1443590 is switching our official Windows builds to use clang-cl as the compiler. Please keep an eye out for regressions and file a blocking bug for