hmm, one potential thing that we might be able to is to do a setup step before
using any vulkan device, to allow us to initialize the vulkan runtime with the
desired device and feature. This is also related to the opencl runtime where we
have ways to select the right opencl runtime
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Yes, the problem I met is as @thierry mentioned, I want to have a specific
Vulkan runtime implementation for a specific device, but I didn't find a way to
pass the device information from the compiler to the runtime other than
modifying DLContext. Maybe there's a better way to do this?
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Adding an example would be good. I believe that what @samyi is specifically
referring to are GPUs that have a shared memory with CPU for instance. For
instance if your vulkan GPU is integrated with the CPU, you can perform some
tricks, e.g. eliminate the staged copy when moving data from CPU t
Thanks @samwyi it would be great to provide an example about what you mean by
device discovery. For example, we might be able to perform some formal setup to
select the device before start using one.
DLContext is specifically limited to the common terminology(in terms of device
id and device
While the TVM supports "device" specific compilation, the runtime side seems to
lack a mechanism to support device specific implementations. For example, one
vendor can have multiple devices for Vulkan target. Those devices may have
different runtime implementations due to the hardware differe