Well .. It is possible to hackaround the event handler to manage this
event. But surely will depend on app.. So.. Crappy
On May 14, 2010, at 8:10 PM, Thomas Spurden
wrote:
On 14/05/10 18:02, pancake wrote:
[panc...@dazo tmp]$ cat sdldwm.c
/*
* Copyright (C) 2010
* pancake
*
* $ gcc sdl
On 14/05/10 18:02, pancake wrote:
>
> [panc...@dazo tmp]$ cat sdldwm.c
> /*
> * Copyright (C) 2010
> * pancake
> *
> * $ gcc sdldwm.c -shared -ldl -fPIC -o sdldwm.so
> * $ LD_PRELOAD=./sdldwm.so programname
> */
> #define _GNU_SOURCE
> #include
>
> static void *(*svm)(int w, int h, int b
On Fri, May 14, 2010 at 7:15 PM, pancake wrote:
> Many of them are using fixed resolution pixmaps, not vectors, so, to avoid
> scaling or incorrect display they prefer to drop this possibility (ugly btw)
Yeah, but they could still implement a scrolling view or similar.
Making a game for a fixed r
Many of them are using fixed resolution pixmaps, not vectors, so, to
avoid scaling or incorrect display they prefer to drop this
possibility (ugly btw)
On May 14, 2010, at 6:25 PM, Anders Andersson
wrote:
Literally non resizeable, the window cannot be resized.
hm, I can open SDL windo
On Fri, 14 May 2010 16:50:53 -
hessi...@hessiess.com wrote:
> > On Fri, May 14, 2010 at 04:40:59PM -, hessi...@hessiess.com wrote:
> >> Literally non resizeable, the window cannot be resized.
> > hm, I can open SDL windows that are resizable easily enough,
> > with... "SDL_RESIZABLE"
> >
>>> Literally non resizeable, the window cannot be resized.
>> hm, I can open SDL windows that are resizable easily enough,
>> with... "SDL_RESIZABLE"
>
> Sure, but *NO ONE* uses that flag. Go download almost any game made with
> SDL, its not resizeable.
>
Doesn't that mean that the games are ve
> On Fri, May 14, 2010 at 04:40:59PM -, hessi...@hessiess.com wrote:
>> Literally non resizeable, the window cannot be resized.
> hm, I can open SDL windows that are resizable easily enough,
> with... "SDL_RESIZABLE"
>
> Mate
>
Sure, but *NO ONE* uses that flag. Go download almost any game m
On Fri, May 14, 2010 at 04:40:59PM -, hessi...@hessiess.com wrote:
> Literally non resizeable, the window cannot be resized.
hm, I can open SDL windows that are resizable easily enough,
with... "SDL_RESIZABLE"
Mate
> On 5/14/10, hessi...@hessiess.com wrote:
>> Its because SDL is resolution dependent(non resizeable).
>
> what do you mean by non resizeable?
>
Literally non resizeable, the window cannot be resized.
On 5/14/10, hessi...@hessiess.com wrote:
> Its because SDL is resolution dependent(non resizeable).
what do you mean by non resizeable?
Its because SDL is resolution dependent(non resizeable). I wrote the
Quad-Ren graphics engine, a resolution independent graphics engine to
solve this problem. It was designed specifically to work with tiling WM's.
This is a known problem, see the BUGS file.
pgp83Jjv9UzjJ.pgp
Description: PGP signature
I have recently being playing a few games that use SDL to get a
full-screen window. This causes some problems with dwm. These have
been discussed before on the list, but have always assumed is was simply
a problem with SDL assuming a reparenting WM. I came across a post on
the awesome mailing li
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