Re: [dev] Pseudo-3D shooter written completely in awk using raycasting technique

2016-01-18 Thread Silvan Jegen
On Tue, Jan 19, 2016 at 02:08:16AM -0200, Marc Collin wrote: > A friend told me about something you don't see every-day and I'm sure > people here are going to enjoy. [0] > It's a game inspired by the classic Wolfenstein 3D and Doom. The > novelty? It's a single awk file with ~650 lines of code. Wa

Re: [dev] Pseudo-3D shooter written completely in awk using raycasting technique

2016-01-18 Thread Jonathen Russell
Saw it on HN the other day, tried it out for a bit. Kind of hard to use but I was surprised nonetheless. On Tue, Jan 19, 2016 at 2:08 PM, Marc Collin wrote: > A friend told me about something you don't see every-day and I'm sure > people here are going to enjoy. [0] > It's a game inspired by the

[dev] Pseudo-3D shooter written completely in awk using raycasting technique

2016-01-18 Thread Marc Collin
A friend told me about something you don't see every-day and I'm sure people here are going to enjoy. [0] It's a game inspired by the classic Wolfenstein 3D and Doom. The novelty? It's a single awk file with ~650 lines of code. Wall rendering is done using ray casting. Monsters and projectiles are