Re: [dev] [PATCH] Render faint attribute

2014-07-08 Thread Roberto E. Vargas Caballero
> > I think it is a good idea, but Christoph knows more than me about this part > of the code (colors), so I think he should take the decision about it. Applied, thanks! -- Roberto E. Vargas Caballero

Re: [dev] [PATCH] Render faint attribute

2014-06-25 Thread Roberto E. Vargas Caballero
> Render faint attribute > > Faint text is implemented by allocating a new color at one-half > intensity of each of the r, g, b components, or if the text bold at the > same time, it is not made lighter. > I think it is a good idea, but Christoph knows more than me about this pa

Re: [dev] [PATCH] Render faint attribute

2014-06-24 Thread Anders Eurenius
> Greetings, > could you provide a use-case for this attribute? It seems very obscure > to me, and not so long ago, there was a huge debate which resulted in > mucking with colours being interpreted as negative. Not really. I'm going to keep it in, but you go ahead and do whatever. cheers aes

Re: [dev] [PATCH] Render faint attribute

2014-06-24 Thread Alexander S.
2014-06-25 1:50 GMT+04:00 Anders Eurenius : > Render faint attribute > > Faint text is implemented by allocating a new color at one-half > intensity of each of the r, g, b components, or if the text bold at the > same time, it is not made lighter. > > cheers > aes Greetings, could y

[dev] [PATCH] Render faint attribute

2014-06-24 Thread Anders Eurenius
Render faint attribute Faint text is implemented by allocating a new color at one-half intensity of each of the r, g, b components, or if the text bold at the same time, it is not made lighter. cheers aes From 1d820c2e5d94e12d6e012536995fd2aa895b3e20 Mon Sep 17 00:00:00 2001 From: