>
> I think it is a good idea, but Christoph knows more than me about this part
> of the code (colors), so I think he should take the decision about it.
Applied, thanks!
--
Roberto E. Vargas Caballero
> Render faint attribute
>
> Faint text is implemented by allocating a new color at one-half
> intensity of each of the r, g, b components, or if the text bold at the
> same time, it is not made lighter.
>
I think it is a good idea, but Christoph knows more than me about this pa
> Greetings,
> could you provide a use-case for this attribute? It seems very obscure
> to me, and not so long ago, there was a huge debate which resulted in
> mucking with colours being interpreted as negative.
Not really. I'm going to keep it in, but you go ahead and do whatever.
cheers
aes
2014-06-25 1:50 GMT+04:00 Anders Eurenius :
> Render faint attribute
>
> Faint text is implemented by allocating a new color at one-half
> intensity of each of the r, g, b components, or if the text bold at the
> same time, it is not made lighter.
>
> cheers
> aes
Greetings,
could y
Render faint attribute
Faint text is implemented by allocating a new color at one-half
intensity of each of the r, g, b components, or if the text bold at the
same time, it is not made lighter.
cheers
aes
From 1d820c2e5d94e12d6e012536995fd2aa895b3e20 Mon Sep 17 00:00:00 2001
From: