Re: [dev] Pseudo-3D shooter written completely in awk using raycasting technique

2016-01-18 Thread Jonathen Russell
Saw it on HN the other day, tried it out for a bit. Kind of hard to use but I was surprised nonetheless. On Tue, Jan 19, 2016 at 2:08 PM, Marc Collin wrote: > A friend told me about something you don't see every-day and I'm sure > people here are going to enjoy. [0] > It's a game inspired by the

Re: [dev] [dwm] improved maximize patch

2015-12-30 Thread Jonathen Russell
Thanks Hiltjo, wasn't sure if there was a repo I could submit it too. I'll do that soon. I also added better class and name hint matching to runorraise, could I submit that too? jgr On Wed, Dec 30, 2015 at 9:12 PM, Hiltjo Posthuma wrote: > > On Tue, Dec 29, 2015 at 5:41 PM,

[dev] [dwm] improved maximize patch

2015-12-29 Thread Jonathen Russell
Minor changes to this patch while applying it to latest git tonight. Changes: * change boolean values to integers * remove redundant window size saving (resizeclient() does this already) jgr diff --git a/dwm-6.1-maximize_vert_horz.diff b/./dwm-git-maximize_vert_horz.diff index 5da0b61..6