Re: [dev] Suckless design in Games

2010-08-11 Thread Eivind Michael Skretting
On Thu, Aug 12, 2010 at 12:08:13AM +0700, Anh Hai Trinh wrote: > On Wed, Aug 11, 2010 at 11:20 PM, Eivind Michael Skretting > wrote: > >> > >> What do you mean exactly? His A major Prelude is probably the shortest > >> piece of music that exists (20~ seconds) an

Re: [dev] Suckless design in Games

2010-08-11 Thread Eivind Michael Skretting
On Wed, Aug 11, 2010 at 10:29:18PM +0700, Anh Hai Trinh wrote: > On Wed, Aug 11, 2010 at 10:08 PM, Eivind Michael Skretting > wrote: > > On Wed, Aug 11, 2010 at 09:35:48PM +0700, Anh Hai Trinh wrote: > >> I think the essence of minimalism is that one take away as much as

Re: [dev] Suckless design in Games

2010-08-11 Thread Eivind Michael Skretting
On Wed, Aug 11, 2010 at 09:35:48PM +0700, Anh Hai Trinh wrote: > I think the essence of minimalism is that one take away as much as one > possibly can. > Then one should exclude Chopin from that definition. In regard to the "needless repetitions" of Reich and Glass, that is much of what the style

Re: [dev] Suckless design in Games

2010-08-11 Thread Eivind Michael Skretting
On Wed, Aug 11, 2010 at 10:32:15AM +0200, Antoni Grzymala wrote: > > I hope you aren't suggesting that Mozart *is* minimalist. > > He most definitely is (along with Chopin, I'd argue) – at the opposite > end you'd find Bruckner, Wagner and Berlioz. Flame away, I'm on holiday. Mozart and Chopin re