[dev] Re: Pseudo-3D shooter written completely in awk using raycasting technique

2016-01-19 Thread Black Rider
El Tue, 19 Jan 2016 02:08:16 -0200, Marc Collin escribió: > A friend told me about something you don't see every-day and I'm sure > people here are going to enjoy. [0] > It's a game inspired by the classic Wolfenstein 3D and Doom. The > novelty? It's a single awk file with ~650 lines of code. Wall

[dev] Re: Mailing lists sucks.

2015-12-13 Thread Black Rider
El Sun, 13 Dec 2015 11:50:50 +0100, hiro escribió: > if your inbox is too small just use gmail for your mailing lists. i feel > like it's just a different branding, both gmail and gmane do the same > job to me. It is not as much of a problem of inbox size as it is of having to deal with a lot of

[dev] Re: Mailing lists sucks.

2015-12-13 Thread Black Rider
El Sun, 13 Dec 2015 11:35:27 +0100, FRIGN escribió: > On Sun, 13 Dec 2015 10:29:02 + (UTC) > No, it's proof that you don't understand how to deal with IMAP. And > regarding size: My _entire_ suckless inbox which reaches back nearly two > years is only 68M, which is a joke. > I'm sure Google d

[dev] Re: Mailing lists sucks.

2015-12-13 Thread Black Rider
El Sat, 12 Dec 2015 22:13:06 +0100, hiro escribió: > Anyways, I agree with you that mail isn't perfect, I don't know what big > difference NNTP makes though. I prefer NNTP for the following reasons: You don't have to send subscribe or unsubscribe messages. If you want to access the archives, yo

[dev] Re: paste@

2015-11-05 Thread Black Rider
El Wed, 04 Nov 2015 22:28:12 +0100, Christoph Lohmann escribió: > Two different views on how to communicate clash here: > > 1.) The web view is to have some URI and it's always available. > 2.) The mail view of having your private mailbox you take care of. > > 3) Have a distributed or federated

[dev] Re: paste@

2015-11-04 Thread Black Rider
I think you are looking at something similar to what the Usenet does.