Re: [dev] Plasma 5 Apps

2015-02-13 Thread Jamie Kitson
> See attached :) Brilliant, thanks very much.

Re: [dev] Plasma 5 Apps

2015-02-13 Thread Eric Pruitt
On Fri, Feb 13, 2015 at 06:05:32PM +0100, ACE wrote: > Maybe someone has a patch for this problem. See attached :) Eric >From 731ad15396deb3872411189b613c5508d786392d Mon Sep 17 00:00:00 2001 From: Eric Pruitt Date: Sun, 20 Jul 2014 19:46:59 -0500 Subject: [PATCH] Prevent rearrangement due to _N

Re: [dev] Plasma 5 Apps

2015-02-13 Thread ACE
I haven't bothered to look into the issue. But the same behaviour can be seen in steam. What I do is set the tag to Floating mode or just set the specific windows to float. Maybe someone has a patch for this problem.

Re: [dev] Plasma 5 Apps

2015-02-13 Thread Jamie Kitson
No, right list, but I should have specified that I'm talking about dwm.

Re: [dev] Plasma 5 Apps

2015-02-13 Thread Jamie Kitson
Sorry, wrong list.

[dev] Plasma 5 Apps

2015-02-13 Thread Jamie Kitson
Hi, has anyone had any issues with Plasma 5 apps? I find that since upgrading Gwenview if I click on it when it's in the dwm stack it jumps to the master window position. Thanks, Jamie

Re: [dev] [sbase] [PATCH] uuencode base64 encoding/decoding and stdout output for uudecode

2015-02-13 Thread Ralph Eastwood
On 13 February 2015 at 09:56, Dimitris Papastamos wrote: > On Fri, Feb 13, 2015 at 10:41:08AM +0100, FRIGN wrote: >> This is not the case anymore in big commercial programs, but this is >> far from the desired state. A modular approach, where you can assess >> that each part works as expected, can

Re: [dev] [sbase] [PATCH] uuencode base64 encoding/decoding and stdout output for uudecode

2015-02-13 Thread Dimitris Papastamos
On Fri, Feb 13, 2015 at 10:41:08AM +0100, FRIGN wrote: > This is not the case anymore in big commercial programs, but this is > far from the desired state. A modular approach, where you can assess > that each part works as expected, can be way superior. > If you make a change to a tool and can't be

Re: [dev] [sbase] [PATCH] uuencode base64 encoding/decoding and stdout output for uudecode

2015-02-13 Thread Dimitris Papastamos
On Fri, Feb 13, 2015 at 10:41:08AM +0100, FRIGN wrote: > I have a mixed opinion about test-environments. In my opinion, they > become necessary when the developer can't grasp the complexity of his > program and needs to check if certain vectors passed to his program > result in the same output vect

Re: [dev] [sbase] [PATCH] uuencode base64 encoding/decoding and stdout output for uudecode

2015-02-13 Thread FRIGN
On Fri, 13 Feb 2015 09:23:58 + Ralph Eastwood wrote: Hey Ralph, > Yeah I am reasonably confident after the last patch. Uuencode always > worked but I had some issues on the uudecode in corner cases (Didn't > flush the decoded stream in the right places). One of the three > patches just remo

Re: [dev] [sbase] [PATCH] uuencode base64 encoding/decoding and stdout output for uudecode

2015-02-13 Thread Ralph Eastwood
On 13 February 2015 at 09:12, FRIGN wrote: > On Wed, 11 Feb 2015 13:43:06 + > Ralph Eastwood wrote: > > Hey Ralph, > >> Attached is another patch for uudecode which I think works properly >> now *cross fingers*. > > can we trust this code? Don't send a patch (or three patches) when you > don'

Re: [dev] [sbase] [PATCH] uuencode base64 encoding/decoding and stdout output for uudecode

2015-02-13 Thread FRIGN
On Wed, 11 Feb 2015 13:43:06 + Ralph Eastwood wrote: Hey Ralph, > Attached is another patch for uudecode which I think works properly > now *cross fingers*. can we trust this code? Don't send a patch (or three patches) when you don't know if it is going to work. Did you thoroughly test it w