Barrett [mailto:jbarr...@amduat.net]
Sent: Wednesday, July 19, 2017 3:09 PM
To: dev@geode.apache.org
Subject: Re: Geode-Native Windows build
Great! Any hiccups with 2017 you can share? Did you install the VC140 toolkit
too?
Sent from my iPhone
> On Jul 19, 2017, at 1:45 AM, Daniel Farcov
quot;.
>
> Thanks,
> Daniel
>
> -Original Message-
> From: Jacob Barrett [mailto:jbarr...@pivotal.io]
> Sent: Thursday, July 13, 2017 4:20 PM
> To: dev@geode.apache.org
> Subject: Re: Geode-Native Windows build
>
> Yup! It should match the the minimum requir
Hi Jacob,
I can confirm that build passed on VS2017 using generator "Visual Studio 15
2017 Win64".
Thanks,
Daniel
-Original Message-
From: Jacob Barrett [mailto:jbarr...@pivotal.io]
Sent: Thursday, July 13, 2017 4:20 PM
To: dev@geode.apache.org
Subject: Re: Geode-Native Win
arr...@pivotal.io]
> Sent: Thursday, July 13, 2017 3:06 PM
> To: dev@geode.apache.org
> Subject: Re: Geode-Native Windows build
>
> VS 2013 is not fully C++11 compliant. The minimum compiler on windows is VS
> 2015.
>
> Sent from my iPhone
>
>> On Jul 13, 2017, at 4:32
July 13, 2017 3:06 PM
To: dev@geode.apache.org
Subject: Re: Geode-Native Windows build
VS 2013 is not fully C++11 compliant. The minimum compiler on windows is VS
2015.
Sent from my iPhone
> On Jul 13, 2017, at 4:32 AM, Daniel Farcovich
> wrote:
>
> As I mentioned in the first em
R > 1800 //VS2015 and higher
> #define GF_CONSTEXPR constexpr
> #else
> #define GF_CONSTEXPR
> #endif
> #else
> #define GF_CONSTEXPR constexpr
> #endif
>
> Daniel
>
> -----Original Message-----
> From: Daniel Farcovich
> Sent: Thursday, July 13, 2017 10:07 AM
ted:
#ifdef _WIN32
#if _MSC_VER > 1800 //VS2015 and higher
#define GF_CONSTEXPR constexpr
#else
#define GF_CONSTEXPR
#endif
#else
#define GF_CONSTEXPR constexpr
#endif
Daniel
-Original Message-
From: Daniel Farcovich
Sent: Thursday, July 13, 2017 10:07 AM
To: 'dev@geode.apache.org
,
Daniel
-Original Message-
From: Jacob Barrett [mailto:jbarr...@pivotal.io]
Sent: Wednesday, July 12, 2017 5:11 PM
To: dev@geode.apache.org
Subject: Re: Geode-Native Windows build
While we wait for your config output there is something else that might bite
you if it isn't what is biting
While we wait for your config output there is something else that might bite
you if it isn't what is biting you now. Some of the third part libraries built
as part of Geode native have deep directory structures. Your deep directory
structure to your sources combine with that may result in paths
And output from the config phase.
Sent from my iPhone
> On Jul 12, 2017, at 7:01 AM, Ernest Burghardt wrote:
>
> Hi Daniel,
>
> Would you please share your config step command line?
>
> EB
>
> On Wed, Jul 12, 2017 at 7:52 AM, Daniel Farcovich <
> daniel.farcov...@amdocs.com> wrote:
>
>> Hi,
Hi Daniel,
Would you please share your config step command line?
EB
On Wed, Jul 12, 2017 at 7:52 AM, Daniel Farcovich <
daniel.farcov...@amdocs.com> wrote:
> Hi,
> I'm failing to build geode native cpp client on windows, although followed
> the instructions on BUILDING.md
> Looks like there are
Hi,
I'm failing to build geode native cpp client on windows, although followed the
instructions on BUILDING.md
Looks like there are slash/backslash fixes should be done in the paths in cmake
files.
After overcoming cmake failures the build fails on stage "cmake --build . --
/m" with compilation
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