On Mon, Mar 10, 2025 at 04:13:21PM +, Van Haaren, Harry wrote:
> > From: Gregory Etelson
> > Sent: Saturday, March 8, 2025 6:50 PM
> > To: Van Haaren, Harry ; Richardson, Bruce
> > ; dev@dpdk.org
> > Cc: getel...@nvidia.com ; mkash...@nvidia.com
> > ; tho...@monjalon.net
> > Subject: [PATC
Looking at the above parts of "Port abstraction in Rust", I'm not sure it
really adds anything.
It feels a bit "middle of the road" (aka, adding some "abstraction", but not
going far enough).
Current helloword example is a POC for the raw module usage.
It content can (should) be updated
10/03/2025 17:25, Bruce Richardson:
> On Mon, Mar 10, 2025 at 04:13:21PM +, Van Haaren, Harry wrote:
> > Looking at the above parts of "Port abstraction in Rust", I'm not sure it
> > really adds anything.
> > It feels a bit "middle of the road" (aka, adding some "abstraction", but
> > not goi
> From: Gregory Etelson
> Sent: Saturday, March 8, 2025 6:50 PM
> To: Van Haaren, Harry ; Richardson, Bruce
> ; dev@dpdk.org
> Cc: getel...@nvidia.com ; mkash...@nvidia.com
> ; tho...@monjalon.net
> Subject: [PATCH v2] rust: support raw DPDK API
>
> The patch converts include files with DPDK
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