The mlx5 PMDs for compress and regex classes use an MMO WQE operated by
the GGA engine in BF devices.
Currently, all the MMO WQEs are managed by the SQ object.
Starting from BF3, the queue of the MMO WQEs should be connected to the
GGA engine using a new configuration, mmo, that will be supported o
> Raja Zidane (5):
> common/mlx5: share DevX QP operations
> common/mlx5: update new MMO HCA capabilities
> common/mlx5: add MMO configuration for the DevX QP
> compress/mlx5: refactor queue HW object
> regex/mlx5: refactor HW queue objects
Applied, thanks.
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