On Mon, Feb 10, 2014 at 4:32 PM, luc wrote:
> Le 2014-02-10 16:05, Thomas Neidhart a écrit :
>
> Hi Luc,
>>
>> it is on my queue of things to do.
>> I already started to look at qhull (www.qhull.org) which is under a very
>> permissive license and contains algorithms for convex hull, voronoi and
Le 2014-02-10 16:05, Thomas Neidhart a écrit :
Hi Luc,
it is on my queue of things to do.
I already started to look at qhull (www.qhull.org) which is under a
very
permissive license and contains algorithms for convex hull, voronoi and
triangulation for arbitrary dimensions.
This seems nice.
Hi Luc,
it is on my queue of things to do.
I already started to look at qhull (www.qhull.org) which is under a very
permissive license and contains algorithms for convex hull, voronoi and
triangulation for arbitrary dimensions.
Implementing the other convex hull algorithms were my first steps to
Hi,
Thomas, do you intend to add an implementation of convex hull for 3D?
I need one soon ...
best regards
-
To unsubscribe, e-mail: dev-unsubscr...@commons.apache.org
For additional commands, e-mail: dev-h...@commons.apache.or