Re: [math] ConvexHull in 3D

2014-02-10 Thread Thomas Neidhart
On Mon, Feb 10, 2014 at 4:32 PM, luc wrote: > Le 2014-02-10 16:05, Thomas Neidhart a écrit : > > Hi Luc, >> >> it is on my queue of things to do. >> I already started to look at qhull (www.qhull.org) which is under a very >> permissive license and contains algorithms for convex hull, voronoi and

Re: [math] ConvexHull in 3D

2014-02-10 Thread luc
Le 2014-02-10 16:05, Thomas Neidhart a écrit : Hi Luc, it is on my queue of things to do. I already started to look at qhull (www.qhull.org) which is under a very permissive license and contains algorithms for convex hull, voronoi and triangulation for arbitrary dimensions. This seems nice.

Re: [math] ConvexHull in 3D

2014-02-10 Thread Thomas Neidhart
Hi Luc, it is on my queue of things to do. I already started to look at qhull (www.qhull.org) which is under a very permissive license and contains algorithms for convex hull, voronoi and triangulation for arbitrary dimensions. Implementing the other convex hull algorithms were my first steps to

[math] ConvexHull in 3D

2014-02-10 Thread luc
Hi, Thomas, do you intend to add an implementation of convex hull for 3D? I need one soon ... best regards - To unsubscribe, e-mail: dev-unsubscr...@commons.apache.org For additional commands, e-mail: dev-h...@commons.apache.or