On 2/28/06, Star King of the Grape Trees <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>Using /dev/hda in qemu while you have partitions on that hard drive
> >>mounted and running linux just gives me the cringes.
> >>
> >>
> >>
> >perhaps i did not understand correctly what Bellard was intented to say.
roberto wrote:
On 2/28/06, Star King of the Grape Trees <[EMAIL PROTECTED]> wrote:
roberto wrote:
this seems to be in contrast to what bellard says in his page:
http://fabrice.bellard.free.fr/qemu/faq.html
Can I u
On 2/28/06, Star King of the Grape Trees <[EMAIL PROTECTED]> wrote:
> roberto wrote:
> >this seems to be in contrast to what bellard says in his page:
> >http://fabrice.bellard.free.fr/qemu/faq.html
> >
> >Can I use a real disk
roberto wrote:
this seems to be in contrast to what bellard says in his page:
http://fabrice.bellard.free.fr/qemu/faq.html
Can I use a real disk, floppy or CDROM in QEMU ?
Yes, at least with Linux. For the floppy, use /de
On 2/27/06, Star King of the Grape Trees <[EMAIL PROTECTED]> wrote:
> roberto wrote:
> my one aim is to use the XP in
> >/dev/hda2 without rebooting or installing a new Win in /dev/hda4...
> >is it possible?
> >
> >
> No, not possible. Please read the various FAQ's.
> You must create a new image an
roberto wrote:
roberto:~# qemu -snapshot -boot c -hda /dev/hda2
...
warning: could not open /dev/net/tun: no virtual network emulation
Could not initialize SDL - exiting
roberto:~#
i've correctly installed libsdl1.2-dev and i do not understand the
problem with SDL. I am not interestend at all
> :~# qemu -snapshot -boot c -hda /dev/hda2
I do not know about libsdl but ... qemu runs off disk images, not real file
systems. It will write to the image things your change unless you use
-snapshot.
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hello
my hd is actually partitioned according to this table
# /etc/fstab: static file system information.
#
#
proc /proc proc defaults 0 0
/dev/hda4 / ext3 defaults,errors=remount-ro 0 1
/dev/hda3 none swap sw 0 0
/dev/hda2 /media/win vfat noauto,rw,user 1 0
/dev/hdc /media/cdrom0 i
Can anyone help me with libsdl please?
I have it set up but it uses aalib as the default.
I try using:
export SDL_VIDEODRIVER='svgalib'
or
export SDL_VIDEODRIVER='svgalib'
but when I try to run a program that will use libsdl I get the message:
Could not initiali
I have set up Debian 3 and am trying to run prboom, but it uses aalib, so I
get a text rendition rather than svga. How can I change this? I'm using
woody.
Regards
- Joe
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On Wed, 29 Oct 2003 19:28:38 +0100,
Gabriele Persia <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Hello all,
>
> I've noticed that upgrading libsdl-gxf has a bad "side-effect":
> Frozen-Bubble stop working! ;-(
..I the 2 time 100 level
Hello all,
I've noticed that upgrading libsdl-gxf has a bad "side-effect":
Frozen-Bubble stop working! ;-(
Removing libsdl-gxf and reinstalling (via dpkg) the previous version solved
the problem.
Some output/info:
$/usr/games/frozen-bubble
Can't load '/us
Banshee wrote:
>
> A few days ago I did apt-get upgrade and it downloaded libsdl1.2debian which
> completely broke a bunch of stuff. Is there something I can do to fix it? I
> can't compile anything that requires libsdl and I can't install a few
> packages.
>
>
A few days ago I did apt-get upgrade and it downloaded libsdl1.2debian which
completely broke a bunch of stuff. Is there something I can do to fix it? I
can't compile anything that requires libsdl and I can't install a few
packages.
Hello!
I've started the game mobility on my debian/woody system.
I'm running XFree4.0.3.
The Mouse in X is set up on /dev/psaux with PS/2-Protocol.
Mobility uses libSDL and as soon as I start the game there is no longer a
mouse pointer, but there should be one.
The same happens wi
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