After tonight's update to woody, I'm still having all OpenGL apps
(including xlock) segf when they try to draw things. xlock goes
so far as to terminate X and drop me back to xdm. Other things such
as q3demo/ut just die with a segf after trying to draw to the screen.
I've tried rebooting a few ti
Colin Watson wrote:
>
> Evan Van Dyke <[EMAIL PROTECTED]> wrote:
> >Ok, here's a little more info: I just downloaded the newest glide,
> >recompiled and reinstalled that. Regressed back to the -test6 kernel
> >which I know it worked on. When trying to run q3demo, it blanks the
> >screen and swi
e "grim reaper of innocent orphaned children."
from /usr/src/linux/init/main.c:1384
On Tue, 28 Nov 2000, Evan Van Dyke wrote:
> Date: Tue, 28 Nov 2000 23:42:20 -0600
> From: Evan Van Dyke <[EMAIL PROTECTED]>
> To: Burton Windle <[EMAIL PROTECTED]>
>
Evan Van Dyke <[EMAIL PROTECTED]> wrote:
>Ok, here's a little more info: I just downloaded the newest glide,
>recompiled and reinstalled that. Regressed back to the -test6 kernel
>which I know it worked on. When trying to run q3demo, it blanks the
>screen and switches the resolution... but as so
Evan Van Dyke wrote:
>
> Agh! Not sure how far back it goes but after one of the recent
> woody upgrades, any OpenGL application I try to use segfaults!
> glxinfo works fine, but q3demo, ut, gears, the GL screensavers,
> etc all segf on me. I've had X4.x up and working for a while...
> and tried
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