Re: OpenGL Segfaulting...

2000-11-30 Thread Evan Van Dyke
After tonight's update to woody, I'm still having all OpenGL apps (including xlock) segf when they try to draw things. xlock goes so far as to terminate X and drop me back to xdm. Other things such as q3demo/ut just die with a segf after trying to draw to the screen. I've tried rebooting a few ti

Re: OpenGL Segfaulting...

2000-11-29 Thread Evan Van Dyke
Colin Watson wrote: > > Evan Van Dyke <[EMAIL PROTECTED]> wrote: > >Ok, here's a little more info: I just downloaded the newest glide, > >recompiled and reinstalled that. Regressed back to the -test6 kernel > >which I know it worked on. When trying to run q3demo, it blanks the > >screen and swi

Re: OpenGL Segfaulting...

2000-11-29 Thread Burton Windle
e "grim reaper of innocent orphaned children." from /usr/src/linux/init/main.c:1384 On Tue, 28 Nov 2000, Evan Van Dyke wrote: > Date: Tue, 28 Nov 2000 23:42:20 -0600 > From: Evan Van Dyke <[EMAIL PROTECTED]> > To: Burton Windle <[EMAIL PROTECTED]> >

Re: OpenGL Segfaulting...

2000-11-29 Thread Colin Watson
Evan Van Dyke <[EMAIL PROTECTED]> wrote: >Ok, here's a little more info: I just downloaded the newest glide, >recompiled and reinstalled that. Regressed back to the -test6 kernel >which I know it worked on. When trying to run q3demo, it blanks the >screen and switches the resolution... but as so

Re: OpenGL Segfaulting...

2000-11-28 Thread Evan Van Dyke
Evan Van Dyke wrote: > > Agh! Not sure how far back it goes but after one of the recent > woody upgrades, any OpenGL application I try to use segfaults! > glxinfo works fine, but q3demo, ut, gears, the GL screensavers, > etc all segf on me. I've had X4.x up and working for a while... > and tried