Re: MUD

2022-10-16 Thread Wayne Sallee
 Original Message  *Subject: *  Re: MUD *From: * Maude Summerside *To: * Debian-user *CC: * *Date: *  2022-10-13  11:13 AM I'm talking mostly about the server software needed. To make it more acceptable by a larger group of people, you could make it so

Re: MUD

2022-10-15 Thread Jude DaShiell
I don't know if it's still around, but there was a waffle bbs system that could run on unix a while ago. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Sat, 15 Oct 2022, Roy J. Tellason

Re: MUD

2022-10-15 Thread Roy J. Tellason, Sr.
On Thursday 13 October 2022 11:13:49 am Maude Summerside wrote: > I've found out that WWIV got ported to POSIX compatible OS and now runs > completely under Linux, same goes for Synchronet BBS. > > There's Mystic BBS but didn't find source code. > And there's the closed source BBBS (made in Finla

Re: MUD

2022-10-13 Thread Maude Summerside
On 2022-10-13 09:30, mick.crane wrote: > On 2022-10-13 13:03, Greg Wooledge wrote: > >> Originally, Multi-User Dungeon. >> >> http://catb.org/esr/jargon/html/M/MUD.html >> >> The one that I saw was set up as a sort of user-extensible text adventure >> setting.  I don't know how they've evolved

Re: MUD

2022-10-13 Thread Will Mengarini
* Greg Wooledge [22-10/13=Th 08:03 -0400]: >> Originally, Multi-User Dungeon. >> >> http://catb.org/esr/jargon/html/M/MUD.html >> >> The one that I saw was set up as a sort of user-extensible text >> adventure setting. I don't know how they've evolved since then. * mick.crane [22-10/13=Th 14:

Re: MUD

2022-10-13 Thread Maude Summerside
On 2022-10-13 08:03, Greg Wooledge wrote: > On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote: >> On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote: >>> Hi, >>> Is there so user of the mailing list who operate or have interest in >>> MUD style services ? Or ev

Re: MUD

2022-10-13 Thread Eike Lantzsch KY4PZ
On Donnerstag, 13. Oktober 2022 10:30:36 -03 mick.crane wrote: > On 2022-10-13 13:03, Greg Wooledge wrote: > > Originally, Multi-User Dungeon. > > > > http://catb.org/esr/jargon/html/M/MUD.html > > > > The one that I saw was set up as a sort of user-extensible text > > adventure > > setting. I don

Re: MUD

2022-10-13 Thread mick.crane
On 2022-10-13 13:03, Greg Wooledge wrote: Originally, Multi-User Dungeon. http://catb.org/esr/jargon/html/M/MUD.html The one that I saw was set up as a sort of user-extensible text adventure setting. I don't know how they've evolved since then. "up" "you cannot go that way" "drop cloak".

Re: MUD

2022-10-13 Thread Greg Wooledge
On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote: > On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote: > > Hi, > > Is there so user of the mailing list who operate or have interest in > > MUD style services ? Or even who have some knowledge of solutions > > usin

Re: MUD

2022-10-13 Thread Eike Lantzsch KY4PZ
On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote: > Hi, > Is there so user of the mailing list who operate or have interest in > MUD style services ? Or even who have some knowledge of solutions > using Unix/Linux based BBS ? > > I'd like to setup such service. > Thanks I'm afra

Re: MUD Shell ... ?

2002-11-03 Thread Sacha Chua
"Soul Computer" <[EMAIL PROTECTED]> writes: >>> It would seem to me that Debian could have a >>> Shell that looked and acted an awful lot like a >>> MUD created, with applications representing Well, there's something that might be a good jumping-off point. ;) mooix is a MUD (a MOO, technically) t

Re: MUD Shell ... ?

2002-11-02 Thread Soul Computer
> On Thursday 31 October 2002 09:50, Soul Computer wrote: > > It would seem to me that Debian could have a > > Shell that looked and acted an awful lot like a > > MUD created, with applications representing > > spells and objects being added with processes > > representing the player characters. T

Re: MUD Shell ... ?

2002-10-31 Thread Sean 'Shaleh' Perry
On Thursday 31 October 2002 09:50, Soul Computer wrote: > It would seem to me that Debian could have a > Shell that looked and acted an awful lot like a > MUD created, with applications representing > spells and objects being added with processes > representing the player characters. The > directo

Re: MUD Shell ... ?

2002-10-31 Thread Colin Watson
On Thu, Oct 31, 2002 at 09:50:32AM -0800, Soul Computer wrote: > It would seem to me that Debian could have a Shell that looked and > acted an awful lot like a MUD created, with applications representing > spells and objects being added with processes representing the player > characters. The dire

Re: "MUD" Game Engines

2002-10-09 Thread David Purton
On Mon, Oct 07, 2002 at 08:00:29AM -0700, Soul Computer wrote: > I was wondering if anyone would know where I > could find "MUD" game engines for Linux. At one stage I got CircleMUD by Jeremy Elison (or something like that) to compile and work fairly well under debian. -- David Purton [EMAIL P

Re: "MUD" Game Engines

2002-10-08 Thread Soul Computer
> On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek > Gladding wrote: > > On Monday 07 October 2002 08:00 am, Soul > Computer wrote: > > > I was wondering if anyone would know where > I > > > could find "MUD" game engines for Linux. > > > > > > Please "Reply All" when you reply to make > certain > >

Re: "MUD" Game Engines

2002-10-08 Thread Soul Computer
> On Monday 07 October 2002 08:00 am, Soul > Computer wrote: > > I was wondering if anyone would know where I > > could find "MUD" game engines for Linux. > > > > Please "Reply All" when you reply to make > certain > > I get any information you send my way. > > > > Thank you very much for any help

Re: "MUD" Game Engines

2002-10-08 Thread Soul Computer
> On Monday 07 October 2002 08:00, Soul Computer > wrote: > > I was wondering if anyone would know where I > > could find "MUD" game engines for Linux. > > > > Please "Reply All" when you reply to make > certain > > I get any information you send my way. > > > > Thank you very much for any help yo

Re: "MUD" Game Engines

2002-10-07 Thread Jon Leonard
On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek Gladding wrote: > On Monday 07 October 2002 08:00 am, Soul Computer wrote: > > I was wondering if anyone would know where I > > could find "MUD" game engines for Linux. > > > > Please "Reply All" when you reply to make certain > > I get any informati

Re: "MUD" Game Engines

2002-10-07 Thread Derek Gladding
On Monday 07 October 2002 08:00 am, Soul Computer wrote: > I was wondering if anyone would know where I > could find "MUD" game engines for Linux. > > Please "Reply All" when you reply to make certain > I get any information you send my way. > > Thank you very much for any help you can give me. >

Re: "MUD" Game Engines

2002-10-07 Thread Sean 'Shaleh' Perry
On Monday 07 October 2002 08:00, Soul Computer wrote: > I was wondering if anyone would know where I > could find "MUD" game engines for Linux. > > Please "Reply All" when you reply to make certain > I get any information you send my way. > > Thank you very much for any help you can give me. > by

Re: MUD Sever.(How do I compile?)

1999-12-23 Thread Dave Sherohman
Jack Sonnie said: > I have the source > code for the program, but it just says to type "make" and cross your > fingers... I hate (lack of) documentation like that... > From what I can tell, "make" must be either a Unix compiler or > was in the original Linux... Uh... No. Make coordinates the

Re: Mud problems

1998-08-15 Thread Torsten Hilbrich
On: Fri, 14 Aug 1998 16:41:23 -0400 David L Kocher writes: > > Hi, I'm coding for a mud and I've run into some problems porting it to > Debian... > > The write functions seems to be different... my previous declaration > gave it's vars as > > (( int fd, char *buf, int nbyte )) > > The Debian de