Brian Clark <[EMAIL PROTECTED]> writes:
> Greetings,
>
> First, thanks to the good folks that helped me get my Debian green card.
>
> I'm in the process of moving a quake2 server over from a Red Hat machine to
> a Debian machine for the better of all humanity.
>
> I realize that there are prob
In data 17-Feb-00 alle ore 07:21:43
[EMAIL PROTECTED] scriveva:
>
> I files copiati dalla tua 'fat', erano quelli originali della ID soft?
ovviamente i files a cui mi riferivo erano le copie di:
pak0.pak
pak1.pak
che contengono i livelli le texture ecc ecc e quindi sono quelli
originali della
mo - Header ---
To: Lorenzo Zampese/Electrolux Professional S.P.A./Italy/Electrolux
Group
cc:
From: Mauro Barbieri <[EMAIL PROTECTED]>
Date: 15/02/2000 19:55:08 GMT
15/02/2000 20:54:14
Subject: RE: quake2
- Memo - Mess
Hello all,
When I choose 3Dfx miniport mode from menu, quake says:
gd error (glide): Banshee/V3 only runs under local X connection
gd error (glide): grSstSelect: non-existent SSTWarning: you have not yet
configured your mouse type.
How can I run quake "uder local X connection" ?
How can I us
read the README from quake2.
you prob want something like this:
quake2 +set vid_ref gl
or
quake2 +set vid_ref gl +gl_driver
nate
[mailto:[EMAIL PROTECTED] ]--
Vice President Network Operations http://www.firetrail.com/
Firetrail Internet Ser
What graphic card are you using?
If it use nvidia chip set, I might be able to help
Chanop
On Sun, Sep 12, 1999 at 03:39:26PM -0500, Robert Rati wrote:
> I'm having a problem running Quake 2. When I try to run it I get this
> error:
>
> --- sound initialization ---
> sound sampling ra
On Tue, Sep 07, 1999 at 10:14:10PM -0400, David Blackman wrote:
> Don't run gl quake from xwindows, run it from the command line, quake2 is
Have tried this too, seems the only gl support I can get is with ref_glx.so,
When I start it from X if full screen it starts but color is VERY Bad; if in
windo
You want teh glx part in there. That's exactly right.
Do you have the 3dfx rpms properly installed? all of them?
check out www.linuxgames.com for the Quake HOWTO and teh 3dfx HOWTO.
--dave
On Tue, 7 Sep 1999, Raymond A. Ingles wrote:
> On Tue, 7 Sep 1999, Ben Lutgens wrote:
>
> > O.k. it seems
On Tue, Sep 07, 1999 at 05:24:07PM -0800, Ben Lutgens wrote:
> o.k. everyone thanks for all the help so far. After I added the Voodoo3 stuff
> /dev/3dfx, glide_v3, reinstalled mesa, now when I start the script you posted.
> It workssorta. It loads the glx driver and goes to full screen mode (wh
o.k. everyone thanks for all the help so far. After I added the Voodoo3 stuff
/dev/3dfx, glide_v3, reinstalled mesa, now when I start the script you posted.
It workssorta. It loads the glx driver and goes to full screen mode (which
kicks ass) but the color is ALL garbled.. and eventually freeze
>
> As a side note, isn't the Fusion a Banshee-based, and not
> Voodoo2-based card?
>
Actually you are exactly right! I did some more checking at diamondmm.com and
saw this! What a dipshit. As a result I am installing the voodoo3 glide
stuff. And am gonna try your script. Thanx
--
Ben Lutgens
Ben Lutgens <[EMAIL PROTECTED]> writes:
> O.k. it seems that no matter how I try I can't seem to get quake2 to utilize
> my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server
> that I aliened from an rpm. I have installed the glide deb, mesa4g, and the
> /dev/3dfx BS. When
On Tue, 7 Sep 1999, Ben Lutgens wrote:
> O.k. it seems that no matter how I try I can't seem to get quake2 to utilize
> my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server
> that I aliened from an rpm. I have installed the glide deb, mesa4g, and the
> /dev/3dfx BS. When
Same problem here
I use ALSA sound drivers and just now tried compiled in OSS support same
problem, i
lose all
sound after q3test.
( Have a AWE64 ISA ).
Ran "fuser /dev/*>temp" didnt show any sound devices in use but attempt to
access
/dev/dsp = device or resource busy.
Anyone have a sledge hamm
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
> I am running Slink, kernel 2.2.5, on a P200 overclocked, SB16 Sound
> card etc. My problem is that after a game of Quake2 I can no longer
> play mp3s on x11amp, I get "can't open audio" If I use mpg123 or
> anything else I can play sounds
On 18 Jan 99 22:30:37 GMT, [EMAIL PROTECTED] wrote:
>>They recently helped a Xfree driver come into existance, so the tide is
>>turning.
>>
>
>Yes, but as we all know, it's not really open source, since the code
>is 'processed' to be unreadable. The TNT driver won't stay in future
>versions of Xf
>NVIDIA backed down. Unobfuscated source is in XFree86 3.3.3.1.
>
>Excerpt from the XFree86 upstream changelog:
>1278. Add the newly rewritten Riva code from NVIDIA. Fixes some bugs with
> multiple server instances running and other problems with the previous
> code. The NV1 code is unc
On Mon, Jan 18, 1999 at 11:30:37PM +0100, Daniel Elenius wrote:
> >
> >They recently helped a Xfree driver come into existance, so the tide is
> >turning.
> >
>
> Yes, but as we all know, it's not really open source, since the code
> is 'processed' to be unreadable. The TNT driver won't stay in f
>
>They recently helped a Xfree driver come into existance, so the tide is
>turning.
>
Yes, but as we all know, it's not really open source, since the code
is 'processed' to be unreadable. The TNT driver won't stay in future
versions of Xfree unless they release real open source code.
On 18-Jan-99 Dale E. Martin wrote:
> Adam Klein <[EMAIL PROTECTED]> writes:
>
>> It's not possible at this time. The only support for hardware 3D
>> acceleration in Linux is for Voodoo cards.
>
> I sent Nvidia email telling them I would not buy a TNT card because they
> won't supply programming
Adam Klein <[EMAIL PROTECTED]> writes:
> It's not possible at this time. The only support for hardware 3D
> acceleration in Linux is for Voodoo cards.
I sent Nvidia email telling them I would not buy a TNT card because they
won't supply programming info to Open Source developers. I suggest that
On Mon, Jan 18, 1999 at 01:42:29PM -0600, Ian Keith Setford wrote:
>
> I am trying to get Quake2 to run under linux in an accelerated mode (i.e.
> OpenGL). Has anyone sucessfully accomplished this? Could you tell me
> what the correct command line syntax is to start the game in that mode?
> Any
Dave Swegen wrote:
>
> I don't know if it would be of any help in this case, but there is a
> quake for linux FAQ floating about on the net (sorry, don't know the URL
http://www.linuxquake.com
and work from there (there's a link to the howto)
,,^..^,,
On Fri, 9 Oct 1998, Phillip Neumann wrote:
> Michael Beattie wrote:
>
> > After just acquiring a 3dfx card from a friend, Using Quake2 is much more
> > attractive.. :) My problem is the mouse. Since Quake2 does not use
> > svgalib in 3dfx mode, I have no mouse. This upsets me.. Who else uses 3df
I don't know if it would be of any help in this case, but there is a
quake for linux FAQ floating about on the net (sorry, don't know the URL
- search for "quake", "linux" and "FAQ" at dejanews).
As for playing as normal user: have you tried setting the suid bit (as
root: chmod u+s )?
Now, if I c
Michael Beattie wrote:
> After just acquiring a 3dfx card from a friend, Using Quake2 is much more
> attractive.. :) My problem is the mouse. Since Quake2 does not use
> svgalib in 3dfx mode, I have no mouse. This upsets me.. Who else uses 3dfx
> with Quake2, and if so, Can you use your mouse? Do
On Thu, 1 Oct 1998, Ruud de Bruin wrote:
>
> I am having problems with running Quake2 (v 3.14) under Debian. Quake2
> running under X-Windows runs fine, but the version running under SVGALIB
> segfaults. I am running a MACH 64 video card. Haven't changed anything to
> the standard Hamm setup, exc
On Mon, 14 Sep 1998, Phillip Neumann wrote:
> Hello:
Hi :)
[snip]
> > I am hoping here you have the quake2 CD? If not, go and buy it. you need
> > pak0.pak, which is ~180 MB This contains almost all of the necessary
> > quake2 data files. A symlink to the file on the CD is fine, but it slows
> >
Hello:
Michael Beattie wrote:
> > Thanks, i modify the /etc/quake2 file and now quake2 said:
> >
> > Added packfile ./baseq2/pak2.pak (42 files)
> > couldn't exec default.cfg
> > couldn't exec config.cfg
> > Console initialized.
> >
> >
On Mon, 14 Sep 1998, Phillip Neumann wrote:
> Hi,
>
> Im still getting troubles with quake2:
> > There is a prepackaged version for debian under non-free
> > I have installed it with no trouble (and also installed
> > eraser, a bot deathmatch).
I have installed eraser too... the prepackaged
Hi,
Im still getting troubles with quake2:
> There is a prepackaged version for debian under non-free
> I have installed it with no trouble (and also installed
> eraser, a bot deathmatch).
>
I know , but i have troubles with .tgz or .tar.gz game-files for linux.
None of these files want t
>> Hi gamers,
>>
>> I have installed the hamm quake2 package on my hamm system. When I run
>> it it runs for a little while and then locks my machine up hard. No
>> three finger salute, no telneting in, nothing. This happens under both
>> X and svgalib. I end up having to do a cold reset!! Not
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