Re: Quake2 libs

2000-04-01 Thread Jakob 'sparky' Kaivo
Brian Clark <[EMAIL PROTECTED]> writes: > Greetings, > > First, thanks to the good folks that helped me get my Debian green card. > > I'm in the process of moving a quake2 server over from a Red Hat machine to > a Debian machine for the better of all humanity. > > I realize that there are prob

RE: quake2

2000-02-19 Thread Mauro Barbieri
In data 17-Feb-00 alle ore 07:21:43 [EMAIL PROTECTED] scriveva: > > I files copiati dalla tua 'fat', erano quelli originali della ID soft? ovviamente i files a cui mi riferivo erano le copie di: pak0.pak pak1.pak che contengono i livelli le texture ecc ecc e quindi sono quelli originali della

RE: quake2

2000-02-17 Thread lorenzo . zampese
mo - Header --- To: Lorenzo Zampese/Electrolux Professional S.P.A./Italy/Electrolux Group cc: From: Mauro Barbieri <[EMAIL PROTECTED]> Date: 15/02/2000 19:55:08 GMT 15/02/2000 20:54:14 Subject: RE: quake2 - Memo - Mess

Re: Quake2 and Banshee

1999-10-29 Thread Tadas
Hello all, When I choose 3Dfx miniport mode from menu, quake says: gd error (glide): Banshee/V3 only runs under local X connection gd error (glide): grSstSelect: non-existent SSTWarning: you have not yet configured your mouse type. How can I run quake "uder local X connection" ? How can I us

Re: Quake2 and Banshee

1999-10-29 Thread aphro
read the README from quake2. you prob want something like this: quake2 +set vid_ref gl or quake2 +set vid_ref gl +gl_driver nate [mailto:[EMAIL PROTECTED] ]-- Vice President Network Operations http://www.firetrail.com/ Firetrail Internet Ser

Re: Quake2 problems

1999-09-13 Thread Chanop Silpa-Anan
What graphic card are you using? If it use nvidia chip set, I might be able to help Chanop On Sun, Sep 12, 1999 at 03:39:26PM -0500, Robert Rati wrote: > I'm having a problem running Quake 2. When I try to run it I get this > error: > > --- sound initialization --- > sound sampling ra

Re: quake2 / gl problems

1999-09-08 Thread Ben Lutgens
On Tue, Sep 07, 1999 at 10:14:10PM -0400, David Blackman wrote: > Don't run gl quake from xwindows, run it from the command line, quake2 is Have tried this too, seems the only gl support I can get is with ref_glx.so, When I start it from X if full screen it starts but color is VERY Bad; if in windo

Re: quake2 / gl problems

1999-09-08 Thread David Blackman
You want teh glx part in there. That's exactly right. Do you have the 3dfx rpms properly installed? all of them? check out www.linuxgames.com for the Quake HOWTO and teh 3dfx HOWTO. --dave On Tue, 7 Sep 1999, Raymond A. Ingles wrote: > On Tue, 7 Sep 1999, Ben Lutgens wrote: > > > O.k. it seems

Re: quake2 / glx problems

1999-09-08 Thread Chanop Silpa-Anan
On Tue, Sep 07, 1999 at 05:24:07PM -0800, Ben Lutgens wrote: > o.k. everyone thanks for all the help so far. After I added the Voodoo3 stuff > /dev/3dfx, glide_v3, reinstalled mesa, now when I start the script you posted. > It workssorta. It loads the glx driver and goes to full screen mode (wh

Re: quake2 / glx problems

1999-09-08 Thread Ben Lutgens
o.k. everyone thanks for all the help so far. After I added the Voodoo3 stuff /dev/3dfx, glide_v3, reinstalled mesa, now when I start the script you posted. It workssorta. It loads the glx driver and goes to full screen mode (which kicks ass) but the color is ALL garbled.. and eventually freeze

Re: quake2 / gl problems

1999-09-07 Thread Ben Lutgens
> > As a side note, isn't the Fusion a Banshee-based, and not > Voodoo2-based card? > Actually you are exactly right! I did some more checking at diamondmm.com and saw this! What a dipshit. As a result I am installing the voodoo3 glide stuff. And am gonna try your script. Thanx -- Ben Lutgens

Re: quake2 / gl problems

1999-09-07 Thread Brian Kidder
Ben Lutgens <[EMAIL PROTECTED]> writes: > O.k. it seems that no matter how I try I can't seem to get quake2 to utilize > my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server > that I aliened from an rpm. I have installed the glide deb, mesa4g, and the > /dev/3dfx BS. When

Re: quake2 / gl problems

1999-09-07 Thread Raymond A. Ingles
On Tue, 7 Sep 1999, Ben Lutgens wrote: > O.k. it seems that no matter how I try I can't seem to get quake2 to utilize > my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server > that I aliened from an rpm. I have installed the glide deb, mesa4g, and the > /dev/3dfx BS. When

Re: Quake2, x11amp, sound probs

1999-05-10 Thread John Leget
Same problem here I use ALSA sound drivers and just now tried compiled in OSS support same problem, i lose all sound after q3test. ( Have a AWE64 ISA ). Ran "fuser /dev/*>temp" didnt show any sound devices in use but attempt to access /dev/dsp = device or resource busy. Anyone have a sledge hamm

Re: Quake2, x11amp, sound probs

1999-05-06 Thread Frank Barknecht
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote: > I am running Slink, kernel 2.2.5, on a P200 overclocked, SB16 Sound > card etc. My problem is that after a game of Quake2 I can no longer > play mp3s on x11amp, I get "can't open audio" If I use mpg123 or > anything else I can play sounds

Re: Quake2 & nVidia TNT

1999-01-20 Thread Robert Wilderspin
On 18 Jan 99 22:30:37 GMT, [EMAIL PROTECTED] wrote: >>They recently helped a Xfree driver come into existance, so the tide is >>turning. >> > >Yes, but as we all know, it's not really open source, since the code >is 'processed' to be unreadable. The TNT driver won't stay in future >versions of Xf

Re: Quake2 & nVidia TNT

1999-01-19 Thread Daniel Elenius
>NVIDIA backed down. Unobfuscated source is in XFree86 3.3.3.1. > >Excerpt from the XFree86 upstream changelog: >1278. Add the newly rewritten Riva code from NVIDIA. Fixes some bugs with > multiple server instances running and other problems with the previous > code. The NV1 code is unc

Re: Quake2 & nVidia TNT

1999-01-19 Thread Branden Robinson
On Mon, Jan 18, 1999 at 11:30:37PM +0100, Daniel Elenius wrote: > > > >They recently helped a Xfree driver come into existance, so the tide is > >turning. > > > > Yes, but as we all know, it's not really open source, since the code > is 'processed' to be unreadable. The TNT driver won't stay in f

Re: Quake2 & nVidia TNT

1999-01-19 Thread Daniel Elenius
> >They recently helped a Xfree driver come into existance, so the tide is >turning. > Yes, but as we all know, it's not really open source, since the code is 'processed' to be unreadable. The TNT driver won't stay in future versions of Xfree unless they release real open source code.

Re: Quake2 & nVidia TNT

1999-01-18 Thread Shaleh
On 18-Jan-99 Dale E. Martin wrote: > Adam Klein <[EMAIL PROTECTED]> writes: > >> It's not possible at this time. The only support for hardware 3D >> acceleration in Linux is for Voodoo cards. > > I sent Nvidia email telling them I would not buy a TNT card because they > won't supply programming

Re: Quake2 & nVidia TNT

1999-01-18 Thread Dale E. Martin
Adam Klein <[EMAIL PROTECTED]> writes: > It's not possible at this time. The only support for hardware 3D > acceleration in Linux is for Voodoo cards. I sent Nvidia email telling them I would not buy a TNT card because they won't supply programming info to Open Source developers. I suggest that

Re: Quake2 & nVidia TNT

1999-01-18 Thread Adam Klein
On Mon, Jan 18, 1999 at 01:42:29PM -0600, Ian Keith Setford wrote: > > I am trying to get Quake2 to run under linux in an accelerated mode (i.e. > OpenGL). Has anyone sucessfully accomplished this? Could you tell me > what the correct command line syntax is to start the game in that mode? > Any

Re: Quake2/3dfx

1998-10-27 Thread Jeff Katcher
Dave Swegen wrote: > > I don't know if it would be of any help in this case, but there is a > quake for linux FAQ floating about on the net (sorry, don't know the URL http://www.linuxquake.com and work from there (there's a link to the howto) ,,^..^,,

Re: Quake2/3dfx

1998-10-10 Thread Michael Beattie
On Fri, 9 Oct 1998, Phillip Neumann wrote: > Michael Beattie wrote: > > > After just acquiring a 3dfx card from a friend, Using Quake2 is much more > > attractive.. :) My problem is the mouse. Since Quake2 does not use > > svgalib in 3dfx mode, I have no mouse. This upsets me.. Who else uses 3df

Re: Quake2/3dfx

1998-10-09 Thread Dave Swegen
I don't know if it would be of any help in this case, but there is a quake for linux FAQ floating about on the net (sorry, don't know the URL - search for "quake", "linux" and "FAQ" at dejanews). As for playing as normal user: have you tried setting the suid bit (as root: chmod u+s )? Now, if I c

Re: Quake2/3dfx

1998-10-09 Thread Phillip Neumann
Michael Beattie wrote: > After just acquiring a 3dfx card from a friend, Using Quake2 is much more > attractive.. :) My problem is the mouse. Since Quake2 does not use > svgalib in 3dfx mode, I have no mouse. This upsets me.. Who else uses 3dfx > with Quake2, and if so, Can you use your mouse? Do

Re: Quake2

1998-10-02 Thread Michael Beattie
On Thu, 1 Oct 1998, Ruud de Bruin wrote: > > I am having problems with running Quake2 (v 3.14) under Debian. Quake2 > running under X-Windows runs fine, but the version running under SVGALIB > segfaults. I am running a MACH 64 video card. Haven't changed anything to > the standard Hamm setup, exc

Re: Quake2

1998-09-14 Thread Michael Beattie
On Mon, 14 Sep 1998, Phillip Neumann wrote: > Hello: Hi :) [snip] > > I am hoping here you have the quake2 CD? If not, go and buy it. you need > > pak0.pak, which is ~180 MB This contains almost all of the necessary > > quake2 data files. A symlink to the file on the CD is fine, but it slows > >

Re: Quake2

1998-09-14 Thread Phillip Neumann
Hello: Michael Beattie wrote: > > Thanks, i modify the /etc/quake2 file and now quake2 said: > > > > Added packfile ./baseq2/pak2.pak (42 files) > > couldn't exec default.cfg > > couldn't exec config.cfg > > Console initialized. > > > >

Re: Quake2

1998-09-14 Thread Michael Beattie
On Mon, 14 Sep 1998, Phillip Neumann wrote: > Hi, > > Im still getting troubles with quake2: > > There is a prepackaged version for debian under non-free > > I have installed it with no trouble (and also installed > > eraser, a bot deathmatch). I have installed eraser too... the prepackaged

Re: Quake2

1998-09-14 Thread Phillip Neumann
Hi, Im still getting troubles with quake2: > There is a prepackaged version for debian under non-free > I have installed it with no trouble (and also installed > eraser, a bot deathmatch). > I know , but i have troubles with .tgz or .tar.gz game-files for linux. None of these files want t

Re: quake2 freezes(crashes) machine

1998-06-20 Thread Jaakko Niemi
>> Hi gamers, >> >> I have installed the hamm quake2 package on my hamm system. When I run >> it it runs for a little while and then locks my machine up hard. No >> three finger salute, no telneting in, nothing. This happens under both >> X and svgalib. I end up having to do a cold reset!! Not