quake2 install problem

2002-03-05 Thread Rudy Gevaert
Hello, Yesterday I tried to install quake2 via apt-get. But when installing the quake2-data package, I had to choose between getting the files from: net/cd/... I choose the net, and via ftp (because I don't need a proxy for that). But, the install script uses wget, the location of the fi

Quake2 with hardware accel

2001-12-21 Thread Neilen Marais
Hi all Does anyone know what is needed to get quake2 working with hardware accell in X4.1? It seems to need Mesa 2.6, while now adays we are around 3.x. Is it even possible to get this working? Or are newer binaries, etc. avail? I only tried a really old archive of quake 2 that has been

quake2 under unstable

2001-11-01 Thread Faust Andrei Tanasescu
Hi I am on a dell csx with neomagic videocard, 500mhz PIII processor and 256M of ram running unstable. I have q2 running perfect on my desktop thats runnin unstable too. Difference is that laptop is being updated everyday, but desktop every 3 months or so. It's been runnin under other distros as

OFFTOPIC: only commercial oss sound work with Quake2

2000-12-28 Thread Pollywog
I installed Quake2 and it would not work because sound would not initialize. I compiled a new kernel without sound support and then I installed the OSS (commercial) sound drivers and Quake2 ran normally (with sound). I tried it again with no sound and it would not work. Is anyone using the

Re: OFFTOPIC: can't start Quake2

2000-12-28 Thread Pollywog
On Thu, 28 Dec 2000 11:40:00 -0700, Cameron Matheson said: > Hey, > > That only happens to me when I'm already playing a sound (other games, > MIDI's, etc). I would make sure no other > processes are running, and also that your sound is configured properly. I am going to try Quake 1 (since

Re: OFFTOPIC: can't start Quake2

2000-12-28 Thread Cameron Matheson
Sent: Wednesday, December 27, 2000 3:33 PM Subject: OFFTOPIC: can't start Quake2 > > I installed Quake2 according to the instructions at > http://www.linuxgames.com/quake/Quake-HOWTO-3.html#ss3.2 > > but when I try to start it I get this: > > lilypad:/usr/local/games/q

Re: OFFTOPIC: can't start Quake2

2000-12-27 Thread Pollywog
sound do you know if the game works without sound? > some programs may just die with no warning if no soundcard/drivers > are found. If I stop ALSA and then run Quake2, I get the same error messages and the sound drivers are loaded by Quake2. -- Andrew

Re: OFFTOPIC: can't start Quake2

2000-12-27 Thread Pollywog
On Wed, 27 Dec 2000 15:52:07 -0800, Nate Amsden said: > is anything else using the sound device? for me when i load unreal > tournament and something is using /dev/dsp then it pukes hard i must > ssh in from another machine and kill it. > > if you have no sound do you know if the game works

Re: OFFTOPIC: can't start Quake2

2000-12-27 Thread Nate Amsden
Pollywog wrote: > > I installed Quake2 according to the instructions at > http://www.linuxgames.com/quake/Quake-HOWTO-3.html#ss3.2 > > but when I try to start it I get this: > > lilypad:/usr/local/games/quake2->./quake2 +set vid_ref softx > Added packfile ./baseq2/pa

OFFTOPIC: can't start Quake2

2000-12-27 Thread Pollywog
I installed Quake2 according to the instructions at http://www.linuxgames.com/quake/Quake-HOWTO-3.html#ss3.2 but when I try to start it I get this: lilypad:/usr/local/games/quake2->./quake2 +set vid_ref softx Added packfile ./baseq2/pak0.pak (1106 files) Added packfile ./baseq2/pak2.pak

Quake2

2000-12-12 Thread Dominic Blythe
Quake2 .deb appears at some international debian sites eg de.debian.org bg.debian.org when i run an altavista search, but is not found. the package search on debian.org doesn't find it either - where's it gone? __ Domi

Quake2 debs?

2000-07-06 Thread Eric Gillespie, Jr.
Where can i find quake2 debs for unstable? I remember using debs once before, but i can't find any now (except for 2.0, which don't work). -- Eric Gillespie, Jr. <*> [EMAIL PROTECTED] "I have the metabolism of a dead turtle." --David Austin pgpMMsL2rWl0C.pgp Description: PGP signature

3dfx, quake2+gforce256

2000-05-29 Thread Robert L. Harris
WOW, ok, MANY THANKS, to the guys who had the patience to just keep telling me to try and install the binary dist of 4.0... Sweet, and the gforce came up clean. Now I'm trying to find all the things that broke when I moved the 3.3.6 distro out of the way, such netscape. Now to find it al

Re: Quake2 libs

2000-04-01 Thread Jakob 'sparky' Kaivo
Brian Clark <[EMAIL PROTECTED]> writes: > Greetings, > > First, thanks to the good folks that helped me get my Debian green card. > > I'm in the process of moving a quake2 server over from a Red Hat machine to > a Debian machine for the better of all humanity.

Quake2 libs

2000-03-31 Thread Brian Clark
Greetings, First, thanks to the good folks that helped me get my Debian green card. I'm in the process of moving a quake2 server over from a Red Hat machine to a Debian machine for the better of all humanity. I realize that there are probably packages for this, but I don't need

RE: quake2

2000-02-19 Thread Mauro Barbieri
In data 17-Feb-00 alle ore 07:21:43 [EMAIL PROTECTED] scriveva: > > I files copiati dalla tua 'fat', erano quelli originali della ID soft? ovviamente i files a cui mi riferivo erano le copie di: pak0.pak pak1.pak che contengono i livelli le texture ecc ecc e quindi sono quelli originali della

quake2: why it is removed from distribution?

2000-02-17 Thread Serge Gavrilov
Hello! Today I've done "apt-get update" and now I see that quake2 is not in distribution now. Does anybody know: why? Thanks, -- Serge Gavrilov

RE: quake2

2000-02-17 Thread lorenzo . zampese
Ti ringrazio per l'attenzione. Qualcuno in questa lista mi ha detto che per usare 'quake2' รจ necessario avere i CD originali (o comunque i files) della ID SOFT, e non quelli di non-free, che invece servono solo per lanciare il gioco originale. Io infatti non possiedo quei file

Quake2 problems on woody

2000-02-07 Thread Fabio Massimo Di Nitto
Hi all, sorry if i'll bore someone with those questions but since a week i'm not more able to play Q2 on my box. I'll try a lot of things but now i don't what to do to fix it. I'm sure that i installed correctly i was able to play..:))) well the problems are: 1) using Software renderin

quake2 installation help

2000-01-04 Thread Chris Hoover
I need help getting quake2 to install on potato. when I use the quake2/quake2-bin packages, I get errors (see below). Is there a doc that details how to get it installed with debian (preferably using the deb packages)? I really want to start playing quake2 again. Thanks, chris errors: When I

Installing Quake2 with potato

2000-01-03 Thread Chris Hoover
I'm trying to get quake 2 to install. However there seems to be some packages missing. When I try to install quake2-bin, I get the following messages: Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the uns

Re: Problem with Quake2

1999-12-29 Thread aphro
On Tue, 28 Dec 1999, Rajesh Radhakrishnan wrote: rradha >* WARNING **: shmget failed! rradha >Error: VID: Could not get any shared memory rradha > rradha >Any suggestions... it's a long shot but you could try increasing the amount of ram available to quake2. make sure the

Problem with Quake2

1999-12-28 Thread Rajesh Radhakrishnan
Hi, If this question if off-topic, sorry about that... I upgraded to potato and saw that quake2 was installed. After an error with finding pak0.pak, I got it to run but it exits with the following error, * WARNING **: shmget failed! Error: VID: Could not get any shared memory Any suggestions

Re: SBLive! and Quake2

1999-11-27 Thread Ian Stirling
richard newton wrote: > > Hi all, > I've finally made the move to potato and it's sweet, meaning I can now > use my SB Live! card. > The question is does anyone have problems with the sound in Quake2 using > this card? Unreal Tournament > is fine apart f

SBLive! and Quake2

1999-11-27 Thread richard newton
Hi all, I've finally made the move to potato and it's sweet, meaning I can now use my SB Live! card. The question is does anyone have problems with the sound in Quake2 using this card? Unreal Tournament is fine apart from the fact that my machine is below spec. and Civ:CT

Re: Quake2 and Banshee

1999-10-29 Thread Tadas
How can I use /dev/3dfx module? Bye Tadas Spa 28, 1999 at 09:14:00 -0700, aphro wrote: > read the README from quake2. > > you prob want something like this: > > quake2 +set vid_ref gl > > or > > quake2 +set vid_ref gl +gl_driver > > nate > > -

Re: Quake2 and Banshee

1999-10-29 Thread aphro
read the README from quake2. you prob want something like this: quake2 +set vid_ref gl or quake2 +set vid_ref gl +gl_driver nate [mailto:[EMAIL PROTECTED] ]-- Vice President Network Operations http://www.firetrail.com/ Firetrail Internet

Quake2 and Banshee

1999-10-28 Thread Tadas
Hi, I have Voodoo Banshee video card. How can I run QuakeII in GL mode? I downloaded QuakeII 3.20 and installed drivers from www.3dfxgamers.com for my card. So, how can I run this game in GL mode? Bye, Tadas

Re: Quake2 problems

1999-09-13 Thread Chanop Silpa-Anan
What graphic card are you using? If it use nvidia chip set, I might be able to help Chanop On Sun, Sep 12, 1999 at 03:39:26PM -0500, Robert Rati wrote: > I'm having a problem running Quake 2. When I try to run it I get this > error: > > --- sound initialization --- > sound sampling ra

Quake2 problems

1999-09-12 Thread Robert Rati
I'm having a problem running Quake 2. When I try to run it I get this error: --- sound initialization --- sound sampling rate: 11047 --- Loading ref_glx.so --- ref_gl version: GL 0.01 recursive shutdown Error: Couldn't load pics/colormap.pcx W

Re: quake2 / gl problems

1999-09-08 Thread Ben Lutgens
On Tue, Sep 07, 1999 at 10:14:10PM -0400, David Blackman wrote: > Don't run gl quake from xwindows, run it from the command line, quake2 is Have tried this too, seems the only gl support I can get is with ref_glx.so, When I start it from X if full screen it starts but color is VERY Ba

Re: quake2 / gl problems

1999-09-08 Thread David Blackman
> > O.k. it seems that no matter how I try I can't seem to get quake2 to utilize > > my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee > > server > > that I aliened from an rpm. I have installed the glide deb, mesa4g, and the > > /dev/3dfx

Re: quake2 / glx problems

1999-09-08 Thread Chanop Silpa-Anan
On Tue, Sep 07, 1999 at 05:24:07PM -0800, Ben Lutgens wrote: > o.k. everyone thanks for all the help so far. After I added the Voodoo3 stuff > /dev/3dfx, glide_v3, reinstalled mesa, now when I start the script you posted. > It workssorta. It loads the glx driver and goes to full screen mode (wh

Re: quake2 / glx problems

1999-09-08 Thread Ben Lutgens
o.k. everyone thanks for all the help so far. After I added the Voodoo3 stuff /dev/3dfx, glide_v3, reinstalled mesa, now when I start the script you posted. It workssorta. It loads the glx driver and goes to full screen mode (which kicks ass) but the color is ALL garbled.. and eventually freeze

Re: quake2 / gl problems

1999-09-07 Thread Ben Lutgens
> > As a side note, isn't the Fusion a Banshee-based, and not > Voodoo2-based card? > Actually you are exactly right! I did some more checking at diamondmm.com and saw this! What a dipshit. As a result I am installing the voodoo3 glide stuff. And am gonna try your script. Thanx -- Ben Lutgens

Re: quake2 / gl problems

1999-09-07 Thread Brian Kidder
Ben Lutgens <[EMAIL PROTECTED]> writes: > O.k. it seems that no matter how I try I can't seem to get quake2 to utilize > my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server > that I aliened from an rpm. I have installed the glide deb, mesa4

Re: quake2 / gl problems

1999-09-07 Thread Raymond A. Ingles
On Tue, 7 Sep 1999, Ben Lutgens wrote: > O.k. it seems that no matter how I try I can't seem to get quake2 to utilize > my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server > that I aliened from an rpm. I have installed the glide deb, mesa4g, and the &

quake2 / gl problems

1999-09-07 Thread Ben Lutgens
O.k. it seems that no matter how I try I can't seem to get quake2 to utilize my voodoo2 card. It's a diamond monster fusion, I am using the xbanshee server that I aliened from an rpm. I have installed the glide deb, mesa4g, and the /dev/3dfx BS. When I try to run quake2 from console al

Re: Quake2, x11amp, sound probs

1999-05-10 Thread John Leget
0 overclocked, SB16 Sound > > card etc. My problem is that after a game of Quake2 I can no longer > > play mp3s on x11amp, I get "can't open audio" If I use mpg123 or > > anything else I can play sounds fine. I am at a loss, ps aux shows no > > errant/zombied pro

Re: Quake2, x11amp, sound probs

1999-05-06 Thread Frank Barknecht
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote: > I am running Slink, kernel 2.2.5, on a P200 overclocked, SB16 Sound > card etc. My problem is that after a game of Quake2 I can no longer > play mp3s on x11amp, I get "can't open audio" If I use mpg123 or &g

Quake2, x11amp, sound probs

1999-05-06 Thread blutgens
Reply-To: I am running Slink, kernel 2.2.5, on a P200 overclocked, SB16 Sound card etc. My problem is that after a game of Quake2 I can no longer play mp3s on x11amp, I get "can't open audio" If I use mpg123 or anything else I can play sounds fine. I am at a loss, ps aux shows no

svgalib + quake2 puzzle

1999-03-15 Thread Kenneth Scharf
>>>>>>>>>>>>>>>. Has anyone else had this problem?-- I upgraded to slink and compiled kernel 2.2.3 this weekend, no problems. Then, as root--it's a standalone box--I fired up quake2. The screen went blank and--first time I've s

svgalib + quake2 puzzle

1999-03-15 Thread Don Berkich
Has anyone else had this problem?-- I upgraded to slink and compiled kernel 2.2.3 this weekend, no problems. Then, as root--it's a standalone box--I fired up quake2. The screen went blank and--first time I've seen this since escaping from MS--the keyboard went dead. Completely. Ev

quake2 multiplayer (sorry)

1999-01-21 Thread M.C. Vernon
Dear all, I've got quake2, and installed the potato versions of the debian packages. When someone tries to connect to my machine however, their quake2 (which is the same version as mine) fails: wrong version number Server is version 3.19 I've installed quake2, quake2-dm and

Re: Quake2 & nVidia TNT

1999-01-20 Thread Robert Wilderspin
On 18 Jan 99 22:30:37 GMT, [EMAIL PROTECTED] wrote: >>They recently helped a Xfree driver come into existance, so the tide is >>turning. >> > >Yes, but as we all know, it's not really open source, since the code >is 'processed' to be unreadable. The TNT driver won't stay in future >versions of Xf

Re: Quake2 & nVidia TNT

1999-01-19 Thread Daniel Elenius
>NVIDIA backed down. Unobfuscated source is in XFree86 3.3.3.1. > >Excerpt from the XFree86 upstream changelog: >1278. Add the newly rewritten Riva code from NVIDIA. Fixes some bugs with > multiple server instances running and other problems with the previous > code. The NV1 code is unc

Re: Quake2 & nVidia TNT

1999-01-19 Thread Branden Robinson
On Mon, Jan 18, 1999 at 11:30:37PM +0100, Daniel Elenius wrote: > > > >They recently helped a Xfree driver come into existance, so the tide is > >turning. > > > > Yes, but as we all know, it's not really open source, since the code > is 'processed' to be unreadable. The TNT driver won't stay in f

Re: Quake2 & nVidia TNT

1999-01-19 Thread Daniel Elenius
> >They recently helped a Xfree driver come into existance, so the tide is >turning. > Yes, but as we all know, it's not really open source, since the code is 'processed' to be unreadable. The TNT driver won't stay in future versions of Xfree unless they release real open source code.

Re: Quake2 & nVidia TNT

1999-01-18 Thread Shaleh
On 18-Jan-99 Dale E. Martin wrote: > Adam Klein <[EMAIL PROTECTED]> writes: > >> It's not possible at this time. The only support for hardware 3D >> acceleration in Linux is for Voodoo cards. > > I sent Nvidia email telling them I would not buy a TNT card because they > won't supply programming

Re: Quake2 & nVidia TNT

1999-01-18 Thread Dale E. Martin
Adam Klein <[EMAIL PROTECTED]> writes: > It's not possible at this time. The only support for hardware 3D > acceleration in Linux is for Voodoo cards. I sent Nvidia email telling them I would not buy a TNT card because they won't supply programming info to Open Source developers. I suggest that

Re: Quake2 & nVidia TNT

1999-01-18 Thread Adam Klein
On Mon, Jan 18, 1999 at 01:42:29PM -0600, Ian Keith Setford wrote: > > I am trying to get Quake2 to run under linux in an accelerated mode (i.e. > OpenGL). Has anyone sucessfully accomplished this? Could you tell me > what the correct command line syntax is to start the game in that

Quake2 & nVidia TNT

1999-01-18 Thread Ian Keith Setford
I am trying to get Quake2 to run under linux in an accelerated mode (i.e. OpenGL). Has anyone sucessfully accomplished this? Could you tell me what the correct command line syntax is to start the game in that mode? Any help/suggestions are greatly appreciated! -Ian

Re: RivaTNT & Quake2

1998-11-24 Thread Damon Buckwalter
[EMAIL PROTECTED] wrote: > > Has anyone gotten the RivaTNT video chipset to work with quake2 and > linux? I can get the game to run, but when I try to switch it to the > open gl settings for the video, it just freezes. It appears to load the > open gl stuff, but no further.

RivaTNT & Quake2

1998-11-23 Thread wax_man
Has anyone gotten the RivaTNT video chipset to work with quake2 and linux? I can get the game to run, but when I try to switch it to the open gl settings for the video, it just freezes. It appears to load the open gl stuff, but no further. Any advice? thanks, Chris

Re: Quake2/3dfx

1998-10-27 Thread Jeff Katcher
Dave Swegen wrote: > > I don't know if it would be of any help in this case, but there is a > quake for linux FAQ floating about on the net (sorry, don't know the URL http://www.linuxquake.com and work from there (there's a link to the howto) ,,^..^,,

Re: Quake2/3dfx

1998-10-10 Thread Michael Beattie
On Fri, 9 Oct 1998, Phillip Neumann wrote: > Michael Beattie wrote: > > > After just acquiring a 3dfx card from a friend, Using Quake2 is much more > > attractive.. :) My problem is the mouse. Since Quake2 does not use > > svgalib in 3dfx mode, I have no mouse. This u

Re: Quake2/3dfx

1998-10-09 Thread Dave Swegen
I don't know if it would be of any help in this case, but there is a quake for linux FAQ floating about on the net (sorry, don't know the URL - search for "quake", "linux" and "FAQ" at dejanews). As for playing as normal user: have you tried setting the suid bit (as root: chmod u+s )? Now, if I c

Re: Quake2/3dfx

1998-10-09 Thread Phillip Neumann
Michael Beattie wrote: > After just acquiring a 3dfx card from a friend, Using Quake2 is much more > attractive.. :) My problem is the mouse. Since Quake2 does not use > svgalib in 3dfx mode, I have no mouse. This upsets me.. Who else uses 3dfx > with Quake2, and if so, Can you us

Quake2/3dfx

1998-10-09 Thread Michael Beattie
After just acquiring a 3dfx card from a friend, Using Quake2 is much more attractive.. :) My problem is the mouse. Since Quake2 does not use svgalib in 3dfx mode, I have no mouse. This upsets me.. Who else uses 3dfx with Quake2, and if so, Can you use your mouse? Do you? How can I

Re: Quake2

1998-10-02 Thread Michael Beattie
On Thu, 1 Oct 1998, Ruud de Bruin wrote: > > I am having problems with running Quake2 (v 3.14) under Debian. Quake2 > running under X-Windows runs fine, but the version running under SVGALIB > segfaults. I am running a MACH 64 video card. Haven't changed anything to > the

Quake2

1998-10-01 Thread Ruud de Bruin
I am having problems with running Quake2 (v 3.14) under Debian. Quake2 running under X-Windows runs fine, but the version running under SVGALIB segfaults. I am running a MACH 64 video card. Haven't changed anything to the standard Hamm setup, except installed the netscape wrapper. Anyone a

Quake2

1998-09-21 Thread Michael Beattie
Just stumbled onto an interesting one, Aimed at avid quake2 players here, What happens for you folk when you finish the "biggun" map? Mine segfaults. I am interested here to see if it is just me, or it is a bug. Michael Beattie ([EMAIL PROTECTED])

Re: Quake2

1998-09-14 Thread Michael Beattie
On Mon, 14 Sep 1998, Phillip Neumann wrote: > Hello: Hi :) [snip] > > I am hoping here you have the quake2 CD? If not, go and buy it. you need > > pak0.pak, which is ~180 MB This contains almost all of the necessary > > quake2 data files. A symlink to the file on the CD

Re: Quake2

1998-09-14 Thread Phillip Neumann
Hello: Michael Beattie wrote: > > Thanks, i modify the /etc/quake2 file and now quake2 said: > > > > Added packfile ./baseq2/pak2.pak (42 files) > > couldn't exec default.cfg > > couldn't exec config

Re: Quake2

1998-09-14 Thread Michael Beattie
On Mon, 14 Sep 1998, Phillip Neumann wrote: > Hi, > > Im still getting troubles with quake2: > > There is a prepackaged version for debian under non-free > > I have installed it with no trouble (and also installed > > eraser, a bot deathmatch). I have installed er

Re: Quake2

1998-09-14 Thread Phillip Neumann
Hi, Im still getting troubles with quake2: > There is a prepackaged version for debian under non-free > I have installed it with no trouble (and also installed > eraser, a bot deathmatch). > I know , but i have troubles with .tgz or .tar.gz game-files for linux. None of thes

Quake2

1998-09-12 Thread Phillip Neumann
Hi, I have troubles with quake2. I donwload the file: quake2-3.19a-glibc-i386-unknown-linux2.0.tar.gz After copy the fils quake2.conf to /etc and all the rest to /usr/games/quake2 as root i execute quake2 and it said: Added packfile ./baseq2/pak2.pak (42 files) couldn't

Re: quake2 freezes(crashes) machine

1998-06-20 Thread Jaakko Niemi
>> Hi gamers, >> >> I have installed the hamm quake2 package on my hamm system. When I run >> it it runs for a little while and then locks my machine up hard. No >> three finger salute, no telneting in, nothing. This happens under both >> X and svgalib.

quake2 freezes(crashes) machine

1998-06-19 Thread servis
Hi gamers, I have installed the hamm quake2 package on my hamm system. When I run it it runs for a little while and then locks my machine up hard. No three finger salute, no telneting in, nothing. This happens under both X and svgalib. I end up having to do a cold reset!! Not what I like to

Quake2

1998-04-24 Thread Jim Foltz
Hello, I get the following error when trying to run quake2. It used to work until the last quake2 upgarde. Anyone know how to fix it? Thanks, jim --- Loading ref_soft.so --- Using Trident 9680 driver (2048K) mode 320: 200 1075130340 mode 320: 240 1075130340 mode 320: 400