Re: Quake2/GPL: At least source should go into main

2001-12-24 Thread Jamie Wilkinson
This one time, at band camp, Erich Schubert wrote: >> I wonder how many people in either of these threads have actually downloaded >> this source and looked at it? > >i have. I even got it to compile... >and i think it'll need quite some work to get useful... >it has inline asm gcc doesn't like; th

Re: Quake2/GPL: At least source should go into main

2001-12-23 Thread Erich Schubert
> I wonder how many people in either of these threads have actually downloaded > this source and looked at it? i have. I even got it to compile... and i think it'll need quite some work to get useful... it has inline asm gcc doesn't like; the ref_glx driver is missing; it currently requires svgali

Re: Quake2/GPL: At least source should go into main

2001-12-23 Thread Thomas Bushnell, BSG
Erich Schubert <[EMAIL PROTECTED]> writes: > > > At least the Source _is_ useful for novice programmers that are > > > interested in 3d game programming. > > > > How does Quake differ from any other projects in contrib in this way? > > Software in contrib needs non-free software to run. > But th

Re: Quake2/GPL: At least source should go into main

2001-12-22 Thread Jamie Wilkinson
This one time, at band camp, Erich Schubert wrote: >Software in contrib needs non-free software to run. >But the source of quake2 certainly is useful without the commercial game >data. This is a silly assertion; the source to *any* program is useful without the data files. As others have pointed

Re: Quake2/GPL: At least source should go into main

2001-12-22 Thread Colin Walters
On Sat, 2001-12-22 at 18:44, Erich Schubert wrote: > But you didn't understand completely what i was talking about; > i was considering not packaging the quake2 engine as binary, but > packaging the _source_ for developers to look at. How much value is there really in packaging the source, when on

Re: Quake2/GPL: At least source should go into main

2001-12-22 Thread Erich Schubert
> > At least the Source _is_ useful for novice programmers that are > > interested in 3d game programming. > > How does Quake differ from any other projects in contrib in this way? Software in contrib needs non-free software to run. But the source of quake2 certainly is useful without the commerc

Re: Quake2/GPL: At least source should go into main

2001-12-22 Thread Hamish Moffatt
On Sat, Dec 22, 2001 at 10:18:33PM +0100, Erich Schubert wrote: > At least the Source _is_ useful for novice programmers that are > interested in 3d game programming. > So at least the source should go into "main". Any reason why we should package it at all if only the source is useful? Just downl

Re: Quake2/GPL: At least source should go into main

2001-12-22 Thread Peter Makholm
Erich Schubert <[EMAIL PROTECTED]> writes: > At least the Source _is_ useful for novice programmers that are > interested in 3d game programming. How does Quake differ from any other projects in contrib in this way? Contrib consists of free things where the source is available and therefore can

Re: Quake2/GPL: At least source should go into main

2001-12-22 Thread Scott James Remnant
Erich Schubert <[EMAIL PROTECTED]> wrote: > The software is free; If gimp didn't include any free brushes, would it > have to go into contrib too??? > Actually it would be better to ask if GIMP didn't include any tools, filters or scripts (ie you couldn't do anything), would it have to go into co

Quake2/GPL: At least source should go into main

2001-12-22 Thread Erich Schubert
At least the Source _is_ useful for novice programmers that are interested in 3d game programming. So at least the source should go into "main". Maybe there is no complete free dataset available right now; but there should be enough "free" models and textures to make a one-room game with this engin