This one time, at band camp, Erich Schubert wrote:
>> I wonder how many people in either of these threads have actually downloaded
>> this source and looked at it?
>
>i have. I even got it to compile...
>and i think it'll need quite some work to get useful...
>it has inline asm gcc doesn't like; th
> I wonder how many people in either of these threads have actually downloaded
> this source and looked at it?
i have. I even got it to compile...
and i think it'll need quite some work to get useful...
it has inline asm gcc doesn't like; the ref_glx driver is missing; it
currently requires svgali
Erich Schubert <[EMAIL PROTECTED]> writes:
> > > At least the Source _is_ useful for novice programmers that are
> > > interested in 3d game programming.
> >
> > How does Quake differ from any other projects in contrib in this way?
>
> Software in contrib needs non-free software to run.
> But th
This one time, at band camp, Erich Schubert wrote:
>Software in contrib needs non-free software to run.
>But the source of quake2 certainly is useful without the commercial game
>data.
This is a silly assertion; the source to *any* program is useful without the
data files.
As others have pointed
On Sat, 2001-12-22 at 18:44, Erich Schubert wrote:
> But you didn't understand completely what i was talking about;
> i was considering not packaging the quake2 engine as binary, but
> packaging the _source_ for developers to look at.
How much value is there really in packaging the source, when on
> > At least the Source _is_ useful for novice programmers that are
> > interested in 3d game programming.
>
> How does Quake differ from any other projects in contrib in this way?
Software in contrib needs non-free software to run.
But the source of quake2 certainly is useful without the commerc
On Sat, Dec 22, 2001 at 10:18:33PM +0100, Erich Schubert wrote:
> At least the Source _is_ useful for novice programmers that are
> interested in 3d game programming.
> So at least the source should go into "main".
Any reason why we should package it at all if only the source is useful?
Just downl
Erich Schubert <[EMAIL PROTECTED]> writes:
> At least the Source _is_ useful for novice programmers that are
> interested in 3d game programming.
How does Quake differ from any other projects in contrib in this way?
Contrib consists of free things where the source is available and
therefore can
Erich Schubert <[EMAIL PROTECTED]> wrote:
> The software is free; If gimp didn't include any free brushes, would it
> have to go into contrib too???
>
Actually it would be better to ask if GIMP didn't include any tools,
filters or scripts (ie you couldn't do anything), would it have to go
into co
At least the Source _is_ useful for novice programmers that are
interested in 3d game programming.
So at least the source should go into "main".
Maybe there is no complete free dataset available right now; but there
should be enough "free" models and textures to make a one-room game with
this engin
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