You should not make assumptions on axis values, each controller needs to be
calibrated to check for its specific axis range.
In data sabato 21 settembre 2013 20.28.55, Adam Morissun ha scritto:
> Hi. I see gngb still doesn't work with my gamepad, so I went looking for
> the code I wrote a few
Hi. I see gngb still doesn't work with my gamepad, so I went looking for
the code I wrote a few years ago. I found my 'memory.c.diff' on the
Peponas website, which I downloaded and (not surprisingly) just gives me
something about "garbage" from the patch program. I honestly don't patch
much, or
On Fri, Jan 13, 2006 at 01:07:37AM +0100, Miriam Ruiz wrote:
> We've been recently talking about creating a group to maintain games in Debian
> in a collaborative way. As a starting point, I've created a mailing list in
Oh this is cool! I joined.
> http://lists.alioth.debian.org/mailman/listinf
Miriam Ruiz wrote:
> Hi,
Hi Miriam
> We've been recently talking about creating a group to maintain games in Debian
> in a collaborative way. As a starting point, I've created a mailing list in
> alioth for coordination, and also for create discussion threads about the main
> problems related to
On Fri, 2006-01-13 at 09:15 +0100, Andreas Tille wrote:
> On Fri, 13 Jan 2006, Miriam Ruiz wrote:
>
> > We've been recently talking about creating a group to maintain games in
> > Debian
> > in a collaborative way.
>
> Are you aware of the Debian-Junior project.
Thanks for bringing this thread
I also would be interested in getting involved in this project. I
believe there is much room to grow in the area of gaming, and since I
am an avid gamer myself using both "Free" and "Non-Free" games on my
Debian systems I would love to help out where I can.
Regards,
Brian PowellOn 1/13/06, Miriam
On 1/13/06, Ben Finney <[EMAIL PROTECTED]> wrote:
> > > Can ome packaging can be done for non-free games?
> Seconded. This Debian user would be much better pleased by Debian's
> efforts going to improving the packaging and coordination of free
> software games.
I agree that free software is the pr
Ben Finney wrote:
> On 13-Jan-2006, Miriam Ruiz wrote:
>
>> --- Eddy Petriºor <[EMAIL PROTECTED]> escribió:
>>
>>>Can ome packaging can be done for non-free games?
>>
>>To be honest, I'm not particulary interested in non-free software at
>>all, including games, but I have nothing against it if w
On 13-Jan-2006, Miriam Ruiz wrote:
> --- Eddy Petriºor <[EMAIL PROTECTED]> escribió:
> > Can ome packaging can be done for non-free games?
>
> To be honest, I'm not particulary interested in non-free software at
> all, including games, but I have nothing against it if we decide as
> a group to do
--- Eddy Petriºor <[EMAIL PROTECTED]> escribió:
> Can ome packaging can be done for non-free games? (I am thinking about
> a wrapper over the pristine installers/data/ to make the games
> installable through apt-get).
To be honest, I'm not particulary interested in non-free software at all,
inc
On Fri, 13 Jan 2006, Miriam Ruiz wrote:
We've been recently talking about creating a group to maintain games in Debian
in a collaborative way.
Are you aware of the Debian-Junior project. While quite inactive in the last
time a certain effort was done in classifying games by building some inte
On Friday 13 January 2006 07:51, Eddy Petrişor wrote:
> > - Identify important games that are not packaged yet and package them.
>
> cube
cube is non-free or even non-distributable
Best regards
On 1/13/06, Miriam Ruiz <[EMAIL PROTECTED]> wrote:
> Hi,
Hello,
> We've been recently talking about creating a group to maintain games in Debian
> in a collaborative way. As a starting point, I've created a mailing list in
> alioth for coordination, and also for create discussion threads about th
Hi,
We've been recently talking about creating a group to maintain games in Debian
in a collaborative way. As a starting point, I've created a mailing list in
alioth for coordination, and also for create discussion threads about the main
problems related to game development and games packages in D
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