On Sun, 2002-04-14 at 14:53, Joseph Carter wrote:
> And yet, completing level 50 takes several hours. If you're lucky.
I completed it in 7 tries last time i got there. The key is to manage
your resources well. if you get a bubble that can't do anything useful,
put it someplace where it will fal
Josselin [EMAIL PROTECTED]@15 Apr 2002 22:29:39 +0200:
> Does anyone mind my adding a conflict with debhelper (and maybe
> libc6-dev) ?
>
Debhelper only, please.. I don't use debhelper. :-)
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|[EMAIL PROTECTED]: _ Ugh! Nio2f says something: __
: http
On Mon, Apr 15, 2002 at 10:29:39PM +0200, Josselin Mouette wrote:
> This is really annoying.
>
> Maybe we have to find a way to prevent the game from working on the
> developers' machines.
> Does anyone mind my adding a conflict with debhelper (and maybe
> libc6-dev) ?
Hrm, well, I guess that in
On Mon, 2002-04-15 at 22:29, Josselin Mouette wrote:
> Le dim 14/04/2002 à 14:06, Rob Bradford a écrit :
> > Package: frozen-bubble
> > Version: 0.9.2-9
> > Severity: critical
> >
> > Frozen-bubble is holding up the release process as all the developers
> > are now hooked and are no longer working
Josselin Mouette wrote:
> Maybe we have to find a way to prevent the game from working on the
> developers' machines.
> Does anyone mind my adding a conflict with debhelper (and maybe
> libc6-dev) ?
Actually, since both frozen-bubble and debhelper (and most of dpk-dev)
are written in perl, I've be
Le dim 14/04/2002 à 14:06, Rob Bradford a écrit :
> Package: frozen-bubble
> Version: 0.9.2-9
> Severity: critical
>
> Frozen-bubble is holding up the release process as all the developers
> are now hooked and are no longer working on woody, hence the RC status
> as this package is single handedly
[Joseph Carter - Sun, 14 Apr 2002 02:54:15 PM CDT]
> And yet, completing level 50 takes several hours. If you're lucky.
Oh good, I thought it was just me. I zip through the levels fairly fast
on average, and then level 50 ... bink bink bink ... little crying
penguins every few minutes...
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On Sun, Apr 14, 2002 at 11:20:33PM +1000, Jamie Wilkinson wrote:
> >Either the game is made less addictive or it should be removed until
> >after woody is released.
>
> There's a simple workaround. Once you finish level 50 it gets very boring.
And yet, completing level 50 takes several hours.
On Sun, 2002-04-14 at 14:53, Michael Banck wrote:
> tags 140769 +unreproducible
> thanks
>
> On Sun, Apr 14, 2002 at 11:20:33PM +1000, Jamie Wilkinson wrote:
> > >Either the game is made less addictive or it should be removed until
> > >after woody is released.
> >
> > There's a simple workaroun
tags 140769 +unreproducible
thanks
On Sun, Apr 14, 2002 at 11:20:33PM +1000, Jamie Wilkinson wrote:
> >Either the game is made less addictive or it should be removed until
> >after woody is released.
>
> There's a simple workaround. Once you finish level 50 it gets very boring.
How on earth is
This one time, at band camp, Rob Bradford wrote:
>Package: frozen-bubble
>Version: 0.9.2-9
>Severity: critical
>
>Frozen-bubble is holding up the release process as all the developers
>are now hooked and are no longer working on woody, hence the RC status
>as this package is single handedly holding
Package: frozen-bubble
Version: 0.9.2-9
Severity: critical
Frozen-bubble is holding up the release process as all the developers
are now hooked and are no longer working on woody, hence the RC status
as this package is single handedly holding the whole release process
back.
Either the game is ma
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