On Tue, Sep 15, 2009 at 12:07:41PM +0200, Julien Cristau wrote:
> you may want to add here something like:
>
> if ((aip->ai_family == AF_INET6) &&
> (setsockopt(fds[*num_fds], IPPROTO_IPV6, IPV6_V6ONLY,
> &yes, sizeof(yes)) < 0))
On Sat, Sep 12, 2009 at 15:57:30 +0200, Bas Wijnen wrote:
> + fds = g_malloc (max_num_fds * sizeof (*fds));
> + for (aip = ai; aip; aip = aip->ai_next) {
> + fds[*num_fds] = socket(aip->ai_family, SOCK_STREAM, 0);
> + if (fds[*num_fds] < 0) {
>
On Tue, Sep 15, 2009 at 08:12:03AM +0200, Bas Wijnen wrote:
> On Tue, Sep 15, 2009 at 07:51:00AM +0200, Roland Clobus wrote:
> > On Sat, 2009-09-12 at 15:57 +0200, Bas Wijnen wrote:
> > > I'm a bit confused: this is a Debian bug, so the problem presumably
> > > exists on Debian systems. This may b
On Mon, Sep 14, 2009 at 11:25:22PM -0700, Steve Langasek wrote:
> On Tue, Sep 15, 2009 at 07:51:00AM +0200, Roland Clobus wrote:
> > I still think that this bug report now contains two bugs reports:
> > 1) Fixing playing games with localhost (especially for computer players)
> > 2) Making the serve
On Tue, Sep 15, 2009 at 07:51:00AM +0200, Roland Clobus wrote:
> On Sat, 2009-09-12 at 15:57 +0200, Bas Wijnen wrote:
> > I've written a patch which listens on everything returned by
> > getaddrinfo. The call returns two structures, but the second bind fails
> > with "address already in use". It
On Tue, Sep 15, 2009 at 07:51:00AM +0200, Roland Clobus wrote:
> On Sat, 2009-09-12 at 15:57 +0200, Bas Wijnen wrote:
> > I'm a bit confused: this is a Debian bug, so the problem presumably
> > exists on Debian systems. This may be different on GNU/kFreeBSD, but
> > the reporter is using GNU/Linux
On Sat, 2009-09-12 at 15:57 +0200, Bas Wijnen wrote:
> I've written a patch which listens on everything returned by
> getaddrinfo. The call returns two structures, but the second bind fails
> with "address already in use". It seems the problem doesn't occur in
> Debian, because it automatically l
On Fri, Sep 11, 2009 at 10:59:41PM +0200, Roland Clobus wrote:
> On Wed, 2009-09-09 at 10:11 -0700, Steve Langasek wrote:
> > Well, that's not a proper fix for the bug then. The server should be
> > listening on both IPv6 and IPv4.
>
> I think the bug that was reported: 'Unable to play games usin
On Wed, 2009-09-09 at 10:11 -0700, Steve Langasek wrote:
> On Wed, Sep 09, 2009 at 07:29:28AM +0200, rclo...@telfort.nl wrote:
> > I've chosen to fix the issue by taking the easier route. It is easier to
> > change the client to iterate through all available protocols (which was
> > slightly
> > c
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