Hello,
Finally I got it.
This is caused by #374062.
This patch is a workaround for that bug. I'm not sure that using bg as
last argument is the best choice, however it works.
--- adonthell-0.3.4.cvs.20050813/src/win_ttf.cc 2004-12-13 09:56:58.0
+0100
+++ adonthell-0.3.4.cvs.20050813.jd
On Wed, Aug 09, 2006 at 10:42:02AM +0200, Julien Danjou wrote:
> Hello,
>
> It can reproduce it too. Here is a backtrace:
Recompiled with DEB_BUILD_OPTIONS="debug nostrip"
Better backtrace:
(gdb) run
Starting program: /usr/games/adonthell wastesedge
[Thread debugging using libthread_db enabled]
tags 381456 confirmed
thanks
Hello,
It can reproduce it too. Here is a backtrace:
#0 0x0806a4e5 in image::image ()
#1 0x080d7c8d in win_ttf::operator[] ()
#2 0x080d45f5 in label::build_form_auto_size ()
#3 0x080d4d1c in label::build ()
#4 0x080a7aa5 in get_py_obj ()
#5 0xa79fd79d in PyCFun
Package: adonthell
Version: 0.3.4.cvs.20050813-2.1+b1
Severity: grave
Justification: renders package unusable
Hello,
$ /usr/games/adonthell wastesedge
Segmentation fault
Segfault a the end of the sound during the splash screen.
$ strace /usr/games/adonthell wastesedge
munmap(0xa760a000,
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