Bug#381456: adonthell segfault on AMD-32

2006-08-09 Thread Julien Danjou
Hello, Finally I got it. This is caused by #374062. This patch is a workaround for that bug. I'm not sure that using bg as last argument is the best choice, however it works. --- adonthell-0.3.4.cvs.20050813/src/win_ttf.cc 2004-12-13 09:56:58.0 +0100 +++ adonthell-0.3.4.cvs.20050813.jd

Bug#381456: adonthell segfault on AMD-32

2006-08-09 Thread Julien Danjou
On Wed, Aug 09, 2006 at 10:42:02AM +0200, Julien Danjou wrote: > Hello, > > It can reproduce it too. Here is a backtrace: Recompiled with DEB_BUILD_OPTIONS="debug nostrip" Better backtrace: (gdb) run Starting program: /usr/games/adonthell wastesedge [Thread debugging using libthread_db enabled]

Bug#381456: adonthell segfault on AMD-32

2006-08-09 Thread Julien Danjou
tags 381456 confirmed thanks Hello, It can reproduce it too. Here is a backtrace: #0 0x0806a4e5 in image::image () #1 0x080d7c8d in win_ttf::operator[] () #2 0x080d45f5 in label::build_form_auto_size () #3 0x080d4d1c in label::build () #4 0x080a7aa5 in get_py_obj () #5 0xa79fd79d in PyCFun

Bug#381456: adonthell segfault on AMD-32

2006-08-04 Thread Fabrice Lorrain
Package: adonthell Version: 0.3.4.cvs.20050813-2.1+b1 Severity: grave Justification: renders package unusable Hello, $ /usr/games/adonthell wastesedge Segmentation fault Segfault a the end of the sound during the splash screen. $ strace /usr/games/adonthell wastesedge munmap(0xa760a000,