Bug#463158: openglad: patch

2008-04-01 Thread Richard Braakman
in patching this game after I had the opportunity to play it for a while. The name made me expect something like the 4-player arcade game 'Gladiator', of which I have nostalgic memories. Openglad had very different game play. -- Richard Braakman We can achieve more by promoting g

Bug#463158: openglad: patch

2008-03-15 Thread Richard Braakman
nd scenario but I don't want to hunt for it. Richard Braakman === modified file 'src/game.cpp' --- src/game.cpp 2008-03-15 19:44:08 + +++ src/game.cpp 2008-03-15 20:10:17 + @@ -293,8 +293,8 @@ char temptext[10] = "GTL"; char savedgame[40]; char temp_version

Bug#463158: openglad: segfault

2008-03-15 Thread Richard Braakman
Package: openglad Version: 0.98-3 Followup-For: Bug #463158 Ok, when I said it all checked out I forgot to look for the obvious. That code manipulates 4-byte pixel values and it assumes that "unsigned long" is 4 bytes long. That's not so on a 64-bit platform. I tried globally replacing "unsigned

Bug#463158: openglad: Segfaults immediately

2008-03-15 Thread Richard Braakman
arge enough to do what it's doing. I suspect this is a side effect of some earlier bug, because when I tried to run it under valgrind it didn't crash there and actually continued to the title screen. You might have to be on an amd64 system to reproduce this. Richard Braakman -- Syst