Bug#887575: [Pkg-pascal-devel] Bug#887575: Bug#887575: Bug#887575: Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-19 Thread Michalis Kamburelis
2018-01-19 9:23 GMT+01:00 Abou Al Montacir : > To be clear: It's not just a matter of having correct /etc/fpc.cfg -- > the fpmake also needs to know the root location of FPC units. (You > would have to ask fpmake authors why they did it like this.) But that > is why we have this complication with $

Bug#887575: [Pkg-pascal-devel] Bug#887575: Bug#887575: Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-19 Thread Abou Al Montacir
Hi Michalis, On Thu, 2018-01-18 at 20:56 +0100, Michalis Kamburelis wrote: > 2018-01-18 14:44 GMT+01:00 Abou Al Montacir : > > Doing > > > >   ./fpmake --globalunitdir="/usr/lib/fpc/3.0.4" > > > > Why do we need this? FPC should use the /etc/fpc.cfg to get this, why do we > > need to explicitly p

Bug#887575: [Pkg-pascal-devel] Bug#887575: Bug#887575: Bug#887575: Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-19 Thread Abou Al Montacir
Hi Michalis, On Thu, 2018-01-18 at 22:25 +0100, Michalis Kamburelis wrote: > 2018-01-18 20:56 GMT+01:00 Michalis Kamburelis : > > So, we should get to the point where CGE (or any other package > > using fpmake) can be compiled by simple > > > > ~~~ > > unset FPCDIR > > fpc fpmake.pp > > ./fpmake #

Bug#887575: [Pkg-pascal-devel] Bug#887575: Bug#887575: Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-18 Thread Michalis Kamburelis
2018-01-18 20:56 GMT+01:00 Michalis Kamburelis : > So, we should get to the point where CGE (or any other package > using fpmake) can be compiled by simple > > ~~~ > unset FPCDIR > fpc fpmake.pp > ./fpmake # without any additional options like --globalunitdir > ~~~ > I created a "simplest possible

Bug#887575: [Pkg-pascal-devel] Bug#887575: Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-18 Thread Michalis Kamburelis
2018-01-18 14:44 GMT+01:00 Abou Al Montacir : > Doing > > ./fpmake --globalunitdir="/usr/lib/fpc/3.0.4" > > Why do we need this? FPC should use the /etc/fpc.cfg to get this, why do we > need to explicitly pass this? > Hi Abou, I think you're very right here -- the option "--globalunitdir XXX" s

Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-18 Thread Paul Gevers
clone 887575 -1 assign -1 src:fpc retitle -1 fpc MA setup breaks some reverse dependency builds found -1 3.0.4+dfsg-13 block 887575 by -1 thanks Hi On 18-01-18 14:44, Abou Al Montacir wrote: > On Thu, 2018-01-18 at 06:43 +0100, Michalis Kamburelis wrote: >> The problem is caused by the different

Bug#887575: [Pkg-pascal-devel] Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-18 Thread Abou Al Montacir
Hi Michalis, On Thu, 2018-01-18 at 06:43 +0100, Michalis Kamburelis wrote: > The problem is caused by the different directories used by new FPC > 3.0.4 packages (compared to previous versions of FPC in Debian). I must admit that I was expecting many packages to break as the change is too big.But I

Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-17 Thread Michalis Kamburelis
The problem is caused by the different directories used by new FPC 3.0.4 packages (compared to previous versions of FPC in Debian). Doing ./fpmake --globalunitdir="/usr/lib/fpc/3.0.4" doesn't work, since /usr/lib/fpc/3.0.4 does not exist. This works: ./fpmake --globalunitdir="/usr/lib/x86_6

Bug#887575: castle-game-engine FTBFS with fpc 3.0.4

2018-01-17 Thread Adrian Bunk
Source: castle-game-engine Version: 6.2+dfsg1-1 Severity: serious https://tests.reproducible-builds.org/debian/rb-pkg/unstable/amd64/castle-game-engine.html ... --- Building dh_testdir # Build the real engine /usr/bin/make all make[1]: Entering directory '/build/1st/castle-game-engine-6.2+dfsg1'