Control: forwarded -1 https://bugzilla.libsdl.org/show_bug.cgi?id=3251
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Manuel A. Fernandez Montecelo
Control: tags -1 + moreinfo
Hi Gundolf,
2015-10-22 15:41 To Prof. Dr. Gundolf Kiefer:
I have not tested unreleased upstream code yet. Who would be the best
person to contact about this issue upstream?
I don't know if there a other ways to contact at libsdl.org, but the
bugzillla is probabl
2015-10-22 13:58 GMT+01:00 Prof. Dr. Gundolf Kiefer
:
> Hello Manuel,
>
> I understand well that splitting the package is not ideal.
>
>> It looks to me that this is a problem that would be better solved
>> upstream, not only for Debian (and derivatives). If there's a problem
>> that can be solved
Hello Manuel,
I understand well that splitting the package is not ideal.
> It looks to me that this is a problem that would be better solved
> upstream, not only for Debian (and derivatives). If there's a problem
> that can be solved while having the two backends it would be ideal,
> otherwise t
Hello,
2015-09-21 11:18 GMT+01:00 Prof. Dr. Gundolf Kiefer
:
> On Fri, 18 Sep 2015 20:49:21 +0100
> "Manuel A. Fernandez Montecelo" wrote:
>
>> Control: tags -1 + moreinfo
>>
>>
>> 2015-07-21 12:22 Prof. Dr. Gundolf Kiefer:
>> >Package: libsdl2 (source package)
>> >Version: 2.0.2+dfsg1-6
>> >
>>
On Fri, 18 Sep 2015 20:49:21 +0100
"Manuel A. Fernandez Montecelo" wrote:
> Control: tags -1 + moreinfo
>
>
> 2015-07-21 12:22 Prof. Dr. Gundolf Kiefer:
> >Package: libsdl2 (source package)
> >Version: 2.0.2+dfsg1-6
> >
> >It appears that in the present version (2.0.2) of libSDL2,
> >hardware a
Control: tags -1 + moreinfo
2015-07-21 12:22 Prof. Dr. Gundolf Kiefer:
Package: libsdl2 (source package)
Version: 2.0.2+dfsg1-6
It appears that in the present version (2.0.2) of libSDL2,
hardware acceleration based on OpenGL ES2 does not to work properly if
both OpenGL and OpenGL ES2 support a
Package: libsdl2 (source package)
Version: 2.0.2+dfsg1-6
It appears that in the present version (2.0.2) of libSDL2,
hardware acceleration based on OpenGL ES2 does not to work properly if
both OpenGL and OpenGL ES2 support are compiled in at the same time.
I am using libSDL2 on an embedded Linux b
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