Am Sonntag, den 18.01.2015, 00:07 + schrieb Simon McVittie:
> Hacx is more ambiguous, because it isn't clear from the info I've seen
> whether it was originally sold as a Doom II addon, or as a standalone
> game with its own copy of the Doom II executable. I would tend to err on
> the side of
On 17/01/15 21:38, Fabian Greffrath wrote:
> Chex 1/2 and Hacx should go into doom.yaml.
For at least Chex Quest, I disagree. My intention is that the division
into YAML files (and, one day, entries in a GUI) is not about whether
things happen to run on the same engine - that's an implementation
d
Am Freitag, den 16.01.2015, 11:34 + schrieb Simon McVittie:
> Great, then CHEX2 should be a package with "type: expansion" in data/chex.yaml
> rather than having its own data/chex2.yaml. It should probably have
> "longname: Chex Quest (including Chex Quest 2)" at top level (shown in
> g-d-p --
Control: clone 737137 -2 -3 -4
Control: retitle -2 game-data-packager: add support for Strife
Control: retitle -3 game-data-packager: add support for Hacx
Control: retitle -4 game-data-packager: add support for Chex Quest 1 & 2
Control: tags -2 = newcomer
Control: tags -3 = newcomer
Control: tags -
Am Montag, den 12.01.2015, 01:39 + schrieb Simon McVittie:
> I'm a little confused about what the right thing is here. The installation
> folder has in fact been /usr/share/games/(hexen|heretic) since v35,
> possibly accidentally. I can change it back to /usr/share/games/doom
> if necessary -
On Thu, 30 Jan 2014 at 15:04:18 +, Johey Shmit wrote:
> included is a patch to support the hexen addon 'hexdd.wad'.
I have added support for hexdd.wad in git (as "hexen-deathkings-data"
following the newer $GAME(-$QUALIFIER)-data naming scheme).
I have not added support for Strife, Hacx, or a
> Jonathan Dowland schrieb am 13:02 Mittwoch, 5.Februar 2014:
> > On Wed, Feb 05, 2014 at 11:41:57AM +, Johey Shmit wrote:
>
>> Speaking of PWADs: I just realized that the 'main' game menu in
> g-d-p
>> is getting really long. Perhaps it would be better to support hexdd
>> and all sharew
On Wed, Feb 05, 2014 at 11:41:57AM +, Johey Shmit wrote:
> Speaking of PWADs: I just realized that the 'main' game menu in g-d-p
> is getting really long. Perhaps it would be better to support hexdd
> and all shareware versions in the way the quake mission packs are
> supportet:
>
> game-data
> Fabian Greffrath schrieb am 10:25 Dienstag, 4.Februar
> 2014:
> > Am Montag, den 03.02.2014, 19:08 +0100 schrieb Fabian Greffrath:
>> The Debian doomsday package contains a wrapper script called
>> "doomsday-compat" that translates between the general "-iwad
> ...
>> -file ..." sytnax
Am Montag, den 03.02.2014, 19:08 +0100 schrieb Fabian Greffrath:
> The Debian doomsday package contains a wrapper script called
> "doomsday-compat" that translates between the general "-iwad ...
> -file ..." sytnax and doomsday's own. It is the one that is registered
> as an alternative for /usr/g
Am Montag, den 03.02.2014, 16:00 + schrieb Jonathan Dowland:
> Gah. I'd like to see 'provides: doom-engine" (or similar) to mean
> "supports the following set of command line arguments and semantics".
> (I have some pending debian-policy email to get the ball rolling on
> this).
The Debian do
On Mon, Feb 03, 2014 at 11:37:44AM +0100, Fabian Greffrath wrote:
> Please pass "-game hexen-dk" to doomsday. Yes, that's a pain in the ass,
> but doomsday does not support the "-iwad ... -file ..." combination of
> parameters. *sigh*
Gah. I'd like to see 'provides: doom-engine" (or similar) to me
Am Montag, den 03.02.2014, 10:10 + schrieb Johey Shmit:
> However the hexdd addon did load but as soon as the first level starts
> doomsday
> crashes.
Please pass "-game hexen-dk" to doomsday. Yes, that's a pain in the ass,
but doomsday does not support the "-iwad ... -file ..." combination
> Fabian Greffrath schrieb am 7:08 Montag, 3.Februar
> 2014:
> > Am Samstag, den 01.02.2014, 16:09 + schrieb Johey Shmit:
>> Great! Thanks for including the patches! But please leave in the "Chex
> Quest 3"
>> support. It will still help people who compile and install zdoom by
> thems
Am Samstag, den 01.02.2014, 16:09 + schrieb Johey Shmit:
> Great! Thanks for including the patches! But please leave in the "Chex Quest
> 3"
> support. It will still help people who compile and install zdoom by themselves
> (like I do at the moment).
I think, g-d-p can use every contribution
> Fabian Greffrath schrieb am 16:37 Samstag, 1.Februar
> 2014:
> > Am Samstag, den 01.02.2014, 13:51 + schrieb Johey Shmit:
>> I'm not owning "Chex Quest 1" and "No Rest For The
> Living" but I added support for
>> "Chex Quest 3" and "HacX" as they are freely available.
>
> Cool, than
Am Samstag, den 01.02.2014, 13:51 + schrieb Johey Shmit:
> I'm not owning "Chex Quest 1" and "No Rest For The Living" but I added
> support for
> "Chex Quest 3" and "HacX" as they are freely available.
Cool, thanks! However, Chex Quest 3 is only for ZDoom, which we
unfortunately cannot ship
Hi Fabian,
> Fabian Greffrath schrieb am 19:58 Freitag, 31.Januar
> 2014:
> > Am Freitag, den 31.01.2014, 19:56 +0100 schrieb Fabian Greffrath:
>
>> PS: I know this is getting perky, but now that you have practice at it,
>> would you mind adding Chex Quest(R) and the Hacx 1.2 IWAD as well?
On Sat, Feb 01, 2014 at 07:28:52AM +0100, Fabian Greffrath wrote:
> Honestly, I am afraid the list of DSFG-free high-rated PWADs will be
> rather short.
I suspect you are right. From memory, the PWAD TXT template that was
used for the majority of files had a three-way license boilerplate:
one was
> I'm not sure how to handle PWADs. I would like to see some packaged. I
> had a grand scheme to data-mine the doomworld.com/idgames DB for PWADs
> with a DFSG-free license, correlating with the community reviews/score
> to get the best ones. I suspect that, if that was ever done, someone
> should
> Isn't that a PWAD?
Yes, but it's an *official* expansion - just like hexdd.wad (also a PWAD
to the Hexen IWAD), which this bug was initially about.
- Fabian
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On Fri, Jan 31, 2014 at 07:58:03PM +0100, Fabian Greffrath wrote:
> Oh, and "No Rest For The Living" aka pack_nerve aka nerve.wad?
Isn't that a PWAD?
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On Thu, Jan 30, 2014 at 07:09:05PM +, Johey Shmit wrote:
> And then I'd like to add support for doom pwads to g-d-p. They would
> also end up in the same directory, making it even more crowded.
I'm not sure how to handle PWADs. I would like to see some packaged. I
had a grand scheme to data-mi
Am Freitag, den 31.01.2014, 15:12 + schrieb Johey Shmit:
> - heretic shareware
> - hexen shareware
> - strife shareware
> - hexen add on hexdd
> - strife registered
PS: I know this is getting perky, but now that you have practice at it,
would you mind adding Chex Quest(R) and the Hacx 1.2 IWA
Am Freitag, den 31.01.2014, 19:56 +0100 schrieb Fabian Greffrath:
> PS: I know this is getting perky, but now that you have practice at it,
> would you mind adding Chex Quest(R) and the Hacx 1.2 IWAD as well? ;)
Oh, and "No Rest For The Living" aka pack_nerve aka nerve.wad?
*duck*
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Hi Johey,
Am Freitag, den 31.01.2014, 15:12 + schrieb Johey Shmit:
> Ok, I see your point. Attached is a patch against git that adds support
> for the following games:
>
> - heretic shareware
> - hexen shareware
> - strife shareware
> - hexen add on hexdd
> - strife registered
o_O Wow, than
Hello Fabian,
> Fabian Greffrath schrieb am 20:18 Donnerstag,
> 30.Januar 2014:
> > Am Donnerstag, den 30.01.2014, 19:09 + schrieb Johey Shmit:
>> Yes, that's true of course. But aren't the games startet by the
> desktop
>> entries which point to a wad file directly anyway? The built i
Hi Fabian,
> Fabian Greffrath schrieb am 18:24 Donnerstag,
> 30.Januar 2014:
> > Am Donnerstag, den 30.01.2014, 15:04 + schrieb Johey Shmit:
>
>> This patch also changes the installation folder of heretic and hexen wads
>> back to /usr/share/games/hexen|heretic as it was before version
Am Donnerstag, den 30.01.2014, 19:09 + schrieb Johey Shmit:
> Yes, that's true of course. But aren't the games startet by the desktop
> entries which point to a wad file directly anyway? The built in wad
> browsers of the game engines aren't really used in that scenario, so we
> could split up
Am Donnerstag, den 30.01.2014, 15:04 + schrieb Johey Shmit:
> This patch also changes the installation folder of heretic and hexen wads
> back to /usr/share/games/hexen|heretic as it was before version 30. I
> originally
> suggested the change to put all doom engine files into /usr/share/game
Package: game-data-packager
Version: 37
Severity: wishlist
Dear Maintainer,
included is a patch to support the hexen addon 'hexdd.wad'.
This patch also changes the installation folder of heretic and hexen wads
back to /usr/share/games/hexen|heretic as it was before version 30. I originally
sugge
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