This should be fixed as of the recent 2.4.0-1 upload (as the bug was
fixed upstream in 2.4.0).
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I'd consider this a bug in the clients (all of them) rather than
freeciv-server. As Marko says, if you're running freeciv-server
standalone, you're as likely as not to want other hosts to connect to
it, and if not, you can always specify the "--bind localhost" argument.
I'm looking to make the cli
tags 578068 + moreinfo
thanks
Hi Bastian,
Are you running testing, and do you use the default ipv6 settings? I'm
wondering if this is related to # 572990
thanks,
kk
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Karl Goetz, (Kamping_Kaiser / VK5FOSS)
Debian contributor / gNewSense Maintainer
http://www.kgoetz.id.au
No, I won't join your s
> only meant to be used by one user
Freeciv is primarily multiplayer game.
I agree it would be nice to have option to use UNIX sockets when
playing single player, though.
- ML
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Package: freeciv-server
Version: 2.2.0-1
Severity: important
The freeciv server listens on ::, aka accessible from anywhere, without
any note to the user that he now hosts a globally accessible service.
A server that is only meant to be used by one user should always prefer
UNIX sockets over ever
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