Bug#522529: micropolis: Segfault when loading scenarios

2009-06-24 Thread Christoph Egger
tag 522529 +patch kthxbye Ying-Chun Liu (PaulLiu) schrieb: > Dear all, > > I think we have to fix all the warnings. > > C assumes all functions not defined the type of return values as integers. > So a void function call without definition might get a stack pop by the > caller which mess up the

Bug#522529: micropolis: Segfault when loading scenarios

2009-06-24 Thread Ying-Chun Liu (PaulLiu)
Dear all, I think we have to fix all the warnings. C assumes all functions not defined the type of return values as integers. So a void function call without definition might get a stack pop by the caller which mess up the stack. However, normally it won't be that stupid, but it could be a compi

Bug#522529: micropolis: Segfault when loading scenarios

2009-05-30 Thread Marc Dequènes (Duck)
severity 522529 serious retitle 522529 micropolis: Segfaults when loading scenarios and during game thanks Coin, This segfault problem does not only happen in the scenario selection, but also during game. With this problem playing this game is useless as you can only play a few minutes bef

Bug#522529: micropolis: Segfault when loading scenarios

2009-04-04 Thread Jö Fahlke
Package: micropolis Version: 0.0.20071228-1 Severity: normal I get a segfault when loading some of the predefined scenarios (individual behaviour and backtrace listed below). I'm not sure how to continue -- recompile with debugging on and retry??? Bye, Jö. Dullsville: Works fine, at least for