That's perfectly understandable - I took interest in openglad because
I played the commercial version of it a decade ago. Since the free
version is a port of the original source code, I didn't want to see it
go to waste, but it looks like upstream has lost interest as well, so
the game's future is
On Tue, Apr 01, 2008 at 01:19:08PM -0400, Simon Ruggier wrote:
> I switched to an amd64 system last month in the process of replacing a
> failed computer, but because of school, I haven't had enough time to
> fix this bug. Oddly enough, I tried running openglad on my system
> unpatched, and it did
I switched to an amd64 system last month in the process of replacing a
failed computer, but because of school, I haven't had enough time to
fix this bug. Oddly enough, I tried running openglad on my system
unpatched, and it didn't segfault, but everything the game draws had
artifacts that looked l
Package: openglad
Version: 0.98-3
Followup-For: Bug #463158
Here's a patch that fixes suspicious uses of "unsigned long" and several
problems reported by valgrind. Now I can get the game to start and I was
able to play for a few minutes. I still got a segfault somewhere in the
second scenario but
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