severity 456037 important
Thank you
Hi, I am downgrading this bug as we have uploaded a version for
non-64bit architectures for now.
Thank you,
Barry deFreese
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On Sat, Dec 13, 2008 at 14:04, Matthew Johnson wrote:
> Well, restricting it to all the 32bit archs, presumably. I don't think
> that's necessarily a problem given it's not been released on other archs
> yet, so it's not a regression. I definitely think that at this point the
> options are 'drop
On Sat Dec 13 05:07, Miriam Ruiz wrote:
> > Fenix isn't in Etch. Dropping it from Lenny would remove a
> > game, and a related framework (this seems to be the complete
> > list):
>
> Unless we find a way to make it work in 64 bits, either we reduce the
> arch to i386 only -which is something I do
2008/12/13 Steve Cotton :
> On Sat, Dec 06, 2008 at 12:52:41PM +0100, Peter De Wachter wrote:
>> retitle 456037 fenix: not 64 bit clean
>> severity 456037 grave
>> thanks
>>
>> The Fenix source code is riddled with the assumption that pointers are
>> 32 bit, which is obviously not true on 64 bit sy
On Sat, 13 Dec 2008 02:06:37 +
Steve Cotton wrote:
> Both games actually play OK on 64-bit AMD.
This is due to a weird behaviour of glibc or perhaps the kernel. If you
malloc a small amount of memory, you get a pointer that fits in a
32-bit int. If you allocate a large amount of memory, you
On Sat, Dec 06, 2008 at 12:52:41PM +0100, Peter De Wachter wrote:
> retitle 456037 fenix: not 64 bit clean
> severity 456037 grave
> thanks
>
> The Fenix source code is riddled with the assumption that pointers are
> 32 bit, which is obviously not true on 64 bit systems. A big problem is
> that th
retitle 456037 fenix: not 64 bit clean
severity 456037 grave
thanks
The Fenix source code is riddled with the assumption that pointers are
32 bit, which is obviously not true on 64 bit systems. A big problem is
that the bytecode assumes 32 bit pointers. So either the bytecode
format needs to be ch
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