Bug#439999: reproduced

2007-09-13 Thread Carsten Hey
On Thu, Sep 13, 2007 at 01:24:52AM +0200, Carsten Hey wrote: > On Thu, Sep 13, 2007 at 12:52:13AM +0200, Jens Seidel wrote: > > On Thu, Sep 13, 2007 at 12:25:09AM +0200, Carsten Hey wrote: > > Please test also -5. This fixes also some wrong memory accesses which > > could be the reason. > > I just

Bug#439999: reproduced

2007-09-12 Thread Jens Seidel
On Thu, Sep 13, 2007 at 12:25:09AM +0200, Carsten Hey wrote: > I was able to reproduce this bug twice in "Rolling Hexagons". thanks, I failed up to now to reproduce it. Will look into it again ... > It apparently occurs when I move very fast, but it is not reproducible > when I do the same moveme

Bug#439999: reproduced

2007-09-12 Thread Carsten Hey
Hi, I was able to reproduce this bug twice in "Rolling Hexagons". It apparently occurs when I move very fast, but it is not reproducible when I do the same movements again. > I tested with -4, so maybe it is already fixed in this version? I > mainly fixed i18n so I doubt it. It is not, I use -

Bug#439999: reproduced

2007-08-31 Thread Joey Hess
Jens Seidel wrote: > How often does it occur? What CPU are you using? Twice so far in about 60 levels. model name : Intel(R) Pentium(R) M processor 1.20GHz -- see shy jo signature.asc Description: Digital signature

Bug#439999: reproduced

2007-08-31 Thread Jens Seidel
On Wed, Aug 29, 2007 at 10:14:59PM -0400, Joey Hess wrote: > I reproduced this bug again on refraction. Nothing dramatic was going I was not yet able to reproduce it but to be honest I didn't yet played a longer time. > on, I just clicked to step from one green hex to another, and the hex > disap