On Thu, Sep 13, 2007 at 01:24:52AM +0200, Carsten Hey wrote:
> On Thu, Sep 13, 2007 at 12:52:13AM +0200, Jens Seidel wrote:
> > On Thu, Sep 13, 2007 at 12:25:09AM +0200, Carsten Hey wrote:
> > Please test also -5. This fixes also some wrong memory accesses which
> > could be the reason.
>
> I just
On Thu, Sep 13, 2007 at 12:25:09AM +0200, Carsten Hey wrote:
> I was able to reproduce this bug twice in "Rolling Hexagons".
thanks, I failed up to now to reproduce it. Will look into it again ...
> It apparently occurs when I move very fast, but it is not reproducible
> when I do the same moveme
Hi,
I was able to reproduce this bug twice in "Rolling Hexagons".
It apparently occurs when I move very fast, but it is not reproducible
when I do the same movements again.
> I tested with -4, so maybe it is already fixed in this version? I
> mainly fixed i18n so I doubt it.
It is not, I use -
Jens Seidel wrote:
> How often does it occur? What CPU are you using?
Twice so far in about 60 levels.
model name : Intel(R) Pentium(R) M processor 1.20GHz
--
see shy jo
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On Wed, Aug 29, 2007 at 10:14:59PM -0400, Joey Hess wrote:
> I reproduced this bug again on refraction. Nothing dramatic was going
I was not yet able to reproduce it but to be honest I didn't yet played
a longer time.
> on, I just clicked to step from one green hex to another, and the hex
> disap
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