Bug#369551: castle-combat: Unhandled error in Deferred when shooting

2006-06-21 Thread John Lightsey
On Tue, 2006-06-20 at 20:07 +0200, Karl Bartel wrote: > I just uploaded a new release. The code worked out quite different > than in the patch, because I wanted to add a "Sound on/off" switch > without adding an additional conditional around each line where a > sound is played. This bug shoul

Bug#369551: castle-combat: Unhandled error in Deferred when shooting

2006-06-20 Thread Karl Bartel
On 06.06.2006, at 11:15, Karl Bartel wrote: Thanks for the patch. It will be included in the next upstream release, which will be released this month, if everything works out as planned. I just uploaded a new release. The code worked out quite different than in the patch, because I wante

Bug#369551: castle-combat: Unhandled error in Deferred when shooting

2006-06-06 Thread Karl Bartel
Thanks for the patch. It will be included in the next upstream release, which will be released this month, if everything works out as planned. -- Karl On 05.06.2006, at 18:46, John Lightsey wrote: On Tue, 2006-05-30 at 18:07 +0300, Timo Juhani Lindfors wrote: Package: castle-combat Versio

Bug#369551: castle-combat: Unhandled error in Deferred when shooting

2006-06-05 Thread John Lightsey
On Tue, 2006-05-30 at 18:07 +0300, Timo Juhani Lindfors wrote: > Package: castle-combat > Version: 0.8.0-2 > Severity: grave > Justification: renders package unusable > > When two local players play the game it throws ... > File "/usr/share/games/castle-combat/scripts/cannon.py", line 21, in

Bug#369551: castle-combat: Unhandled error in Deferred when shooting

2006-05-30 Thread Timo Juhani Lindfors
Package: castle-combat Version: 0.8.0-2 Severity: grave Justification: renders package unusable When two local players play the game it throws set_movement succeeded for player 0 Unhandled error in Deferred: Traceback (most recent call last): File "/usr/share/games/castle-combat/scripts/state.p