On Tue, 2006-06-20 at 20:07 +0200, Karl Bartel wrote:
> I just uploaded a new release. The code worked out quite different
> than in the patch, because I wanted to add a "Sound on/off" switch
> without adding an additional conditional around each line where a
> sound is played. This bug shoul
On 06.06.2006, at 11:15, Karl Bartel wrote:
Thanks for the patch. It will be included in the next upstream
release, which will be released this month, if everything works out
as planned.
I just uploaded a new release. The code worked out quite different
than in the patch, because I wante
Thanks for the patch. It will be included in the next upstream
release, which will be released this month, if everything works out
as planned.
-- Karl
On 05.06.2006, at 18:46, John Lightsey wrote:
On Tue, 2006-05-30 at 18:07 +0300, Timo Juhani Lindfors wrote:
Package: castle-combat
Versio
On Tue, 2006-05-30 at 18:07 +0300, Timo Juhani Lindfors wrote:
> Package: castle-combat
> Version: 0.8.0-2
> Severity: grave
> Justification: renders package unusable
>
> When two local players play the game it throws
...
> File "/usr/share/games/castle-combat/scripts/cannon.py", line 21, in
Package: castle-combat
Version: 0.8.0-2
Severity: grave
Justification: renders package unusable
When two local players play the game it throws
set_movement succeeded for player 0
Unhandled error in Deferred:
Traceback (most recent call last):
File "/usr/share/games/castle-combat/scripts/state.p
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