On Sat, Mar 19, 2005 at 03:07:40PM -0800, Steve Langasek wrote:
> This repackaging of mesa needs some serious re-thinking; perhaps the
> above fix, together with fixing mesa so it doesn't require itself for
> bootstrapping, is the best choice.
Those are big words Steve. Unless I'm missing so
Just in case someone gets trigger happy with an NMU:
On Sat, Mar 19, 2005 at 05:25:01PM +0100, Roland Stigge wrote:
> Adding the lines:
>
> ==
> include/GL/gl.h usr/include/GL
> include/GL/glext.
tags 300302 -patch
thanks
On Sat, Mar 19, 2005 at 05:25:01PM +0100, Roland Stigge wrote:
> Hi Steve,
> On Fri, 2005-03-18 at 15:34 -0800, Steve Langasek wrote:
> > > In file included from billard3d.c:33:
> > > /usr/include/GL/glu.h:37:19: GL/gl.h: No such file or directory
> >
> > > Substituti
tag 300302 patch
thanks
Hi Steve,
On Fri, 2005-03-18 at 15:34 -0800, Steve Langasek wrote:
> > In file included from billard3d.c:33:
> > /usr/include/GL/glu.h:37:19: GL/gl.h: No such file or directory
>
>
>
> > Substituting Build-Depends: libgl-dev by xlibmesa-gl-dev helps a lot.
>
> Then why
Hi Roland,
On Fri, Mar 18, 2005 at 09:31:30PM +0100, Roland Stigge wrote:
> In file included from billard3d.c:33:
> /usr/include/GL/glu.h:37:19: GL/gl.h: No such file or directory
> Substituting Build-Depends: libgl-dev by xlibmesa-gl-dev helps a lot.
Then why is libgl-dev broken? Isn't it r
Package: foobillard
Version: 3.0a-2
Severity: serious
Tags: patch
Hi,
building the package foobillard in a clean build environment
(with pbuilder) on i386 results in:
=
[...]
make[3]: Leaving directory `/tmp/buildd/foobillar
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