Bug#1070845: Packaging Godot 4.3

2024-12-10 Thread Travis Wrightsman
I'm curious why a src:godot4 rather than keeping src:godot at 4.x and introducing a new src:godot3? To me it makes more sense to have src:godot track the latest stable version. On Tue, Dec 10, 2024 at 08:33:37AM +0100, Alexandre Detiste wrote: > So technically this would mean an new src:godot4 tha

Bug#1070845: Packaging Godot 4.3

2024-12-10 Thread Alexandre Detiste
It would confuse the BTS and might make more work for FTP-masters. The good thing is that end users don't need to care about the src: name. Le mar. 10 déc. 2024, 18:24, Travis Wrightsman a écrit : > I'm curious why a src:godot4 rather than keeping src:godot at 4.x and > introducing a new src:

Bug#1070845: Packaging Godot 4.3

2024-12-09 Thread Alexandre Detiste
Hi, We can have both godot3 and godot4 for Trixie, under Games Teams, that would be the best ! (then maybe drop Godot3 after release) Le lun. 16 sept. 2024 à 07:00, Travis Wrightsman a écrit : > > Hello Games Team, > > I have been slowly working towards packaging Godot 4.3 now that the > stable

Bug#1070845: Packaging Godot 4.3

2024-12-09 Thread Alexandre Detiste
So technically this would mean an new src:godot4 that will generate a new gogod4 binary package. Le mar. 10 déc. 2024 à 08:26, Alexandre Detiste a écrit : > > Hi, > > We can have both godot3 and godot4 for Trixie, under Games Teams, > that would be the best ! > > (then maybe drop Godot3 after rel

Bug#1070845: Packaging Godot 4.3

2024-09-15 Thread Travis Wrightsman
Hello Games Team, I have been slowly working towards packaging Godot 4.3 now that the stable release is out. I'm relatively new to Debian packaging and this is a major version bump so I'm hoping you all could guide me towards something worth uploading :) I created an MR [0] in Salsa with the cur