On Thursday 05 December 2013 09:52:06 David Bate wrote:
> OK, I can reproduce it now. In fact not only are there no death
> animations, I get no animations at all.
After looking at the commits in between our releases, I see that there
has been some work on the animation system (which
OK, I can reproduce it now. In fact not only are there no death
animations, I get no animations at all.
The log is not revealing: you have many divide by zero errors, which I
do not receive, and some error about missing animation timings which I
thought would be the problem. However, this err
Hi Ben,
Thank you for taking the time to submit this bug.
However, I cannot reproduce the bug with several different random
games with bots (using the same version of nexuiz-data and darkplaces
that you reported the bug against). Upon death bots either gib or
fall over and eventually disappea
skills yet and
> Xonotic is a big "project". Don't know, could I be useful?.. I'll
> think and maybe will ask David Bate.
>
>
> Thanks you.
> Anton.
Hi Anton,
In the whole Xonotic is big, but we can split it up and it becomes
much easier :). The problem
Control: retitle -1 RFP: netradiant-q3map2 -- a quake 3 map compiler
I have not really got to work on this yet, and may not happen soon.
Changing to RFP.
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In fact, Xonotic 0.7 requires a new QuakeC compiler, GMQCC. See
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=712125
If someone would like Xonotic packaged for Debian sooner, packaging
this would be a good start.
At Mon, 03 Jun 2013 19:25:30 +0200,
Xavier Cartron wrote:
>
> Package: wnpp
>
I forgot to mention that the recommended git commit for Xonotic 0.7.0
is 100eaf9137008
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Package: wnpp
Severity: wishlist
X-Debbugs-Cc: debian-devel-ga...@lists.debian.org
* Package name: gmqcc
Version : 0.2.9
Upstream Author : Dale Weiler
* URL : https://github.com/graphitemaster/gmqcc
* License : Expat/MIT
Programming Lang: C/C++
Description
Status update.
* The version of Darkplaces (the engine that Xonotic uses) in Debian
is now the required version for Xonotic 0.6. I am currently looking
at a slightly newer version, as it is an official Darkplaces release.
* I have working versions of the tools required to package the data of
Control: retitle -1 ITP: netradiant-q3map2 -- a quake 3 map compiler
After comments received on -devel (see
https://lists.debian.org/debian-devel/2012/11/msg00466.html ), the
following changes apply
* Package name: netradiant-q3map2
* Source package : netradiant
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Package: wnpp
Severity: wishlist
Owner: David Bate
X-Debbugs-CC: debian-de...@lists.debian.org
* Package name : q3map2
Version : xonotic-v0.6.0
* URL : http://git.xonotic.org/?p=xonotic/netradiant.git
* License : GPL 2+, 3 clause BSD, zlib
Language : C++, C
Unfortunately, progress has been slow recently... I have not been able
to devote as much time to this as I would like.
Current status - I have the required updated packages of the
darkplaces engine and fteqcc and a first package of d0-blind-id on my
machine. I am currently in the process of packa
ss the git repository:
git://git.debian.org/pkg-games/d0-blind-id.git
http://git.debian.org/?p=pkg-games/d0-blind-id.git;a=summary
d0-blind-id (0.5-1) unstable; urgency=low
* Initial release (Closes: #668347)
* Applied upstream patch mark-license-used.patch
-- David Bate Sat, 14 Apr 201
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