Bug#729101: nexuiz: Bots freeze in place when they die

2013-12-09 Thread David Bate
On Thursday 05 December 2013 09:52:06 David Bate wrote: > OK, I can reproduce it now. In fact not only are there no death > animations, I get no animations at all. After looking at the commits in between our releases, I see that there has been some work on the animation system (which

Bug#729101: nexuiz: Bots freeze in place when they die

2013-12-05 Thread David Bate
OK, I can reproduce it now. In fact not only are there no death animations, I get no animations at all. The log is not revealing: you have many divide by zero errors, which I do not receive, and some error about missing animation timings which I thought would be the problem. However, this err

Bug#729101: nexuiz: Bots freeze in place when they die

2013-11-08 Thread David Bate
Hi Ben, Thank you for taking the time to submit this bug. However, I cannot reproduce the bug with several different random games with bots (using the same version of nexuiz-data and darkplaces that you reported the bug against). Upon death bots either gib or fall over and eventually disappea

Bug#646377: Xonotic packaging for new games team members (was Nexuiz 2.5.2-7)

2013-09-27 Thread David Bate
skills yet and > Xonotic is a big "project". Don't know, could I be useful?.. I'll > think and maybe will ask David Bate. > > > Thanks you. > Anton. Hi Anton, In the whole Xonotic is big, but we can split it up and it becomes much easier :). The problem

Bug#693637: retitle

2013-09-27 Thread David Bate
Control: retitle -1 RFP: netradiant-q3map2 -- a quake 3 map compiler I have not really got to work on this yet, and may not happen soon. Changing to RFP. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.de

Bug#646377: what about now?

2013-06-13 Thread David Bate
In fact, Xonotic 0.7 requires a new QuakeC compiler, GMQCC. See http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=712125 If someone would like Xonotic packaged for Debian sooner, packaging this would be a good start. At Mon, 03 Jun 2013 19:25:30 +0200, Xavier Cartron wrote: > > Package: wnpp >

Bug#712125: Recommended git commit

2013-06-13 Thread David Bate
I forgot to mention that the recommended git commit for Xonotic 0.7.0 is 100eaf9137008 -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org

Bug#712125: RFP: gmqcc -- Improved QuakeC compiler

2013-06-13 Thread David Bate
Package: wnpp Severity: wishlist X-Debbugs-Cc: debian-devel-ga...@lists.debian.org * Package name: gmqcc Version : 0.2.9 Upstream Author : Dale Weiler * URL : https://github.com/graphitemaster/gmqcc * License : Expat/MIT Programming Lang: C/C++ Description

Bug#646377: what about now?

2013-06-04 Thread David Bate
Status update. * The version of Darkplaces (the engine that Xonotic uses) in Debian is now the required version for Xonotic 0.6. I am currently looking at a slightly newer version, as it is an official Darkplaces release. * I have working versions of the tools required to package the data of

Bug#693637: retitle

2012-11-19 Thread David Bate
Control: retitle -1 ITP: netradiant-q3map2 -- a quake 3 map compiler After comments received on -devel (see https://lists.debian.org/debian-devel/2012/11/msg00466.html ), the following changes apply * Package name: netradiant-q3map2 * Source package : netradiant -- To UNSUBSCRIBE, email t

Bug#693637: ITP: q3map2 -- a quake 3 map compiler

2012-11-18 Thread David Bate
Package: wnpp Severity: wishlist Owner: David Bate X-Debbugs-CC: debian-de...@lists.debian.org * Package name : q3map2 Version : xonotic-v0.6.0 * URL : http://git.xonotic.org/?p=xonotic/netradiant.git * License : GPL 2+, 3 clause BSD, zlib Language : C++, C

Bug#646377:

2012-10-27 Thread David Bate
Unfortunately, progress has been slow recently... I have not been able to devote as much time to this as I would like. Current status - I have the required updated packages of the darkplaces engine and fteqcc and a first package of d0-blind-id on my machine. I am currently in the process of packa

Bug#675035: RFS: d0-blind-id/0.5-1 ITP:668347

2012-05-29 Thread David Bate
ss the git repository: git://git.debian.org/pkg-games/d0-blind-id.git http://git.debian.org/?p=pkg-games/d0-blind-id.git;a=summary d0-blind-id (0.5-1) unstable; urgency=low * Initial release (Closes: #668347) * Applied upstream patch mark-license-used.patch -- David Bate Sat, 14 Apr 201