Package: libsdl2-dev
Version: 2.28.3+dfsg-2
Justification: sdl2-config can fail to get the proper link flags.
This used to work with both gcc and clang, but now when using clang, it
fails:
$ CC=clang-16 sdl2-config --static-libs
clang: error: unsupported option '-print-multiarch'
clang: error: no
Package: libudev-dev
Version: 247.3-6
The libudev-dev package only comes with a shared library, not with a static
library.
https://packages.debian.org/bullseye/amd64/libudev-dev/filelist
NOTE: THIS WAS NOT ALWAYS THE CASE.
Somewhere along the line, the libudev.a file disappeared.
(It could have
please close this bug.
It was addressed, and the current version 2.1.5 behaves as desired.
Bram Stolk
2.1.3 lowers the difficulty some more.
It is easier to re-start at save points by pressing 'ESC' once.
Also, recovery of stuck vehicles has been improved.
A car with spinning wheels going nowhere is detected, and a recovery bump is
attempted.
2.1.3 upstream version now has improved respawning. Press ESCAPE to try from
previous respawn point.
This has been fixed in upstream version 2.1.3
Ah, it turned out the menu option was updated when in-game.
The fix was simple, and will be available in the 2.1.3 release.
Good suggestion.
I'll add some detection code.
Also, maybe I should add a game functionality.
If you press a certain key, 4-wheel drive is activated, so you can still
get out of difficult spots.
If all 4 wheels are slipping, a recovery jump would make sense.
I'll try to implement this.
Bram (upst
Hi,
Checkpointing is done via the floppy disk icons.
But I agree: they are not as useful as they should be, because
if you get stuck, ESCAPE goes to menu, and not to save point.
Maybe it should check if it can go back to a savept instead.
Bram (upstream author)
Hi,
I'm upstream author.
I'll see what I can do about this.
It may be tricky, as the menu and the car are steered with the same
keys/gamepad.
The transition from steering car to steering menu is vague, thus you get
spurious input.
Bram
I am the upstream author of this game.
I agree it is too difficult.
I just released 2.1.2 which is somewhat easier, as the track has been
widened.
Also, the simulation has been improved.
But the nr of obstacles is the same.
I will think about multiple tracks. However, it will be a while before I
I know that the game used to run without problems on ppc,
after it was fixed for sound-problems.
It may be an endian bug creeped back in, but my guess is that it should be
ok.
Could the reporter please run the demos that come with ODE, to see if his
libode is working fine?
Bram
Upstream version 2.0.2 fixes the gcc 4.3 build.
Bram
Hi,
Please try with ode 0.8.1-rc1
It contains some fixes, and should be able to catch the AABB crash.
Bram
--
Zapp: Captain's log, stardate...er..
Kif: Ohhh. April 13th.
Zapp: April 13th. Point 2.
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