Bug#1051946: libsdl2-dev: sdl2-config --static-libs will fail with clang-16 and above.

2023-09-14 Thread Bram Stolk
Package: libsdl2-dev Version: 2.28.3+dfsg-2 Justification: sdl2-config can fail to get the proper link flags. This used to work with both gcc and clang, but now when using clang, it fails: $ CC=clang-16 sdl2-config --static-libs clang: error: unsupported option '-print-multiarch' clang: error: no

Bug#1000600: libudev.a static library missing.

2021-11-25 Thread Bram Stolk
Package: libudev-dev Version: 247.3-6 The libudev-dev package only comes with a shared library, not with a static library. https://packages.debian.org/bullseye/amd64/libudev-dev/filelist NOTE: THIS WAS NOT ALWAYS THE CASE. Somewhere along the line, the libudev.a file disappeared. (It could have

Bug#459893: please close

2009-06-22 Thread Bram Stolk
please close this bug. It was addressed, and the current version 2.1.5 behaves as desired. Bram Stolk

Bug#467307: too difficult

2008-03-24 Thread Bram Stolk
2.1.3 lowers the difficulty some more. It is easier to re-start at save points by pressing 'ESC' once. Also, recovery of stuck vehicles has been improved. A car with spinning wheels going nowhere is detected, and a recovery bump is attempted.

Bug#459893: save games

2008-03-22 Thread Bram Stolk
2.1.3 upstream version now has improved respawning. Press ESCAPE to try from previous respawn point.

Bug#465735: wheel slip

2008-03-22 Thread Bram Stolk
This has been fixed in upstream version 2.1.3

Bug#465734: menu fix

2008-03-22 Thread Bram Stolk
Ah, it turned out the menu option was updated when in-game. The fix was simple, and will be available in the 2.1.3 release.

Bug#465735: wheel slip in stormbaan coureur

2008-03-21 Thread Bram Stolk
Good suggestion. I'll add some detection code. Also, maybe I should add a game functionality. If you press a certain key, 4-wheel drive is activated, so you can still get out of difficult spots. If all 4 wheels are slipping, a recovery jump would make sense. I'll try to implement this. Bram (upst

Bug#459893: save games in stormbaan coureur

2008-03-21 Thread Bram Stolk
Hi, Checkpointing is done via the floppy disk icons. But I agree: they are not as useful as they should be, because if you get stuck, ESCAPE goes to menu, and not to save point. Maybe it should check if it can go back to a savept instead. Bram (upstream author)

Bug#465734: menu in stormbaan coureur

2008-03-21 Thread Bram Stolk
Hi, I'm upstream author. I'll see what I can do about this. It may be tricky, as the menu and the car are steered with the same keys/gamepad. The transition from steering car to steering menu is vague, thus you get spurious input. Bram

Bug#467307: stormbaan coureur too hard

2008-03-10 Thread Bram Stolk
I am the upstream author of this game. I agree it is too difficult. I just released 2.1.2 which is somewhat easier, as the track has been widened. Also, the simulation has been improved. But the nr of obstacles is the same. I will think about multiple tracks. However, it will be a while before I

Bug#465464: endiness

2008-02-12 Thread Bram Stolk
I know that the game used to run without problems on ppc, after it was fixed for sound-problems. It may be an endian bug creeped back in, but my guess is that it should be ok. Could the reporter please run the demos that come with ODE, to see if his libode is working fine? Bram

Bug#455155: gcc 4.3

2008-01-06 Thread Bram Stolk
Upstream version 2.0.2 fixes the gcc 4.3 build. Bram

Bug#440484: stormbaan coureur crash

2007-09-16 Thread Bram Stolk
Hi, Please try with ode 0.8.1-rc1 It contains some fixes, and should be able to catch the AABB crash. Bram -- Zapp: Captain's log, stardate...er.. Kif: Ohhh. April 13th. Zapp: April 13th. Point 2.