On 11 September 2018 at 12:17, Danny Arends via D.gnu
wrote:
> On Tuesday, 11 September 2018 at 09:32:51 UTC, Eugene Wissner wrote:
>>
>> On Tuesday, 11 September 2018 at 08:54:33 UTC, Danny Arends wrote:
>>>
>>> Hey all,
>>>
>>> I am building a font glyph atlas for 2D and 3D rendering using the
>
On Tuesday, 11 September 2018 at 09:32:51 UTC, Eugene Wissner
wrote:
On Tuesday, 11 September 2018 at 08:54:33 UTC, Danny Arends
wrote:
Hey all,
I am building a font glyph atlas for 2D and 3D rendering using
the following code:
dchar c = '\u';
while (c <= '\U') {
if(isValidDcha
On Tuesday, 11 September 2018 at 08:54:33 UTC, Danny Arends wrote:
Hey all,
I am building a font glyph atlas for 2D and 3D rendering using
the following code:
dchar c = '\u';
while (c <= '\U') {
if(isValidDchar(c)){
# Code working on the char
}
}
This compiles, and works
Hey all,
I am building a font glyph atlas for 2D and 3D rendering using
the following code:
dchar c = '\u';
while (c <= '\U') {
if(isValidDchar(c)){
# Code working on the char
}
}
This compiles, and works as expected using DMD, and LDC2.
However when I try and build the c