D to JVM bytecode? I know there are other
compilers which do similar things.
Then your code will be just Dalvik bytecode, with some of it
being JITed depending on specific hotspots.
The only benefit is to compile directly to native code.
--
Paulo
At the moment the current GDB for MIPS Allegrex is still 6.8, so I
only added the patches for the vanilla 6.8 plus Allegrex changes and
special stuff for making it work as expected on Windows too.
Cool,
I am adding D support to GDB for the PSP too, for a next build :)
Hi,
I've added support to GNU D 1.0 for the MIPS Allegrex Toolchain,
the open source PSP homebrew SDK.
This is in a very early stage of development so you might find
bugs. I hope i can help D to get into game development since it
feels so much more productive than C++ (No flame wars please) :)
Y