On Sun, 7 Sep 2003, Hannu E K Nevalainen wrote:
> Ughhh... I wonder who it was that wrote:
>
It was me.
>> On Fri, 5 Sep 2003, Igor Pechtchanski wrote:
>>
>>> HUGE is a SVID-specific value that is equal to MAXFLOAT on my RedHat
>>> 7.3 box. That is *not* the same as HUGE_VAL, BTW, so I'd use MAX
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf
> Of Marcel Telka
> On 05.09.2003 22:06, Gregory Nutt wrote:
> > Trying to compile wine-20030813 in the first release of the 1.5.x
> > series.
> >
> > I discovered that shader.c is looking for -HUGE which is apparently
> > supposed to be d
On Fri, 5 Sep 2003, Igor Pechtchanski wrote:
> HUGE is a SVID-specific value that is equal to MAXFLOAT on my RedHat 7.3
> box. That is *not* the same as HUGE_VAL, BTW, so I'd use MAXFLOAT
> instead.
>
MAXFLOAT is outdated. I would suggest FLT_MAX in float.h.
--
Brian Ford
Senior Realtime Soft
On Fri, 5 Sep 2003, Marcel Telka wrote:
>
> On 05.09.2003 22:06, Gregory Nutt wrote:
> > Trying to compile wine-20030813 in the first release of the 1.5.x
> > series.
> >
> > I discovered that shader.c is looking for -HUGE which is apparently
> > supposed to be defined in math.h. I was able to ma
On 05.09.2003 22:06, Gregory Nutt wrote:
Trying to compile wine-20030813 in the first release of the 1.5.x
series.
I discovered that shader.c is looking for -HUGE which is apparently
supposed to be defined in math.h. I was able to make it compile by
changing the shader.c to look for -HUGE_VAL whic
5 matches
Mail list logo