Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-22 Thread Brandon J. Van Every
Luigi Calori wrote: for this assembly, cvs.exe, tar, gzip and similar stuff are required, they are usually available under Linux but not under windows, so I had to collect them... cmake -E tar [options] can create a tarball for you. Easier than worrying about where the hell a tar or gzip

Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-22 Thread Luigi Calori
I' ve done some work on CMake and OSG: the approach for OpenThreads and Producer has been to build them in the same build for OSG settin output dll in the same dir, WITHOUT installation. I configure also .bat or .sh script to set up the environment on the fly , for example to run examples, mimi

[CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread E. Wing
But that's OSG. Says nothing about OpenThreads and Producer. I'm saying, write a CMake script that installs OpenThreads and Producer in a way they're expected to be installed. There's really no value in CMakeifying a build that the library maintainers themselves aren't going to support. All yo

Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread Brandon J. Van Every
E. Wing wrote: One frequent reason people might run without the formal *installation* is that OSG has yet to put out a release with a stable API and ABI. But that's OSG. Says nothing about OpenThreads and Producer. I'm saying, write a CMake script that installs OpenThreads and Producer in a

[CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread E. Wing
Anyway, I would really like to improve this current Makefile scheme if possible so it is more a one step build without the user having to intervene with setting environment paths or 'installing'. Is that even technically possible in the underlying build dependencies? Yes, I believe this is te

Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread Brandon J. Van Every
Mike Jackson wrote: It is probably possible as long as the directory structure is adhered to.. that is the big thing.. Then we can just build in the paths to the CMake files. Not the best solution, but would work. Mike On 8/21/06, Brandon J. Van Every <[EMAIL PROTECTED]> wrote: E. Wing wrote:

Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread Mike Jackson
It is probably possible as long as the directory structure is adhered to.. that is the big thing.. Then we can just build in the paths to the CMake files. Not the best solution, but would work. Mike On 8/21/06, Brandon J. Van Every <[EMAIL PROTECTED]> wrote: E. Wing wrote: > > Anyway, I would r

[CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread Brandon J. Van Every
E. Wing wrote: Anyway, I would really like to improve this current Makefile scheme if possible so it is more a one step build without the user having to intervene with setting environment paths or 'installing'. Is that even technically possible in the underlying build dependencies? For insta

Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread Mike Jackson
Eric, I am in the process of writing something similar in CMake for our own project. I have like 5 or 6 subprojects that need to be built first. The code layout is similar to OST_OT_OP layout. I have one CMake file in the Main directory that includes "../{other projects} and now with one invocati

[CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread E. Wing
There's actually not too much going on the OSG list so don't worry about it too much. Perhaps the surprise was the fact that QMake also supports Xcode generation. I'm having trouble finding specifics on it though. As far as CMake questions go, I actually have a couple maybe you guys can answer n